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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old March 10th, 2010, 10:46 AM

evilreign evilreign is offline
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Default Re: Insectoids

In theory that should be how the mod works I guess, but in practise for me no matter how many different magic scales i try there is nothing listed under ritual summons, and the queens wont spawn anything no matter how many turns i wait and no matter how much dominion i have. I have disabled all mods except for this one and am using a standard map that came with the game. anybody have any ideas?
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  #2  
Old March 10th, 2010, 12:41 PM

yandav yandav is offline
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Default Re: Insectoids

You've got to use the order "change shape", then your troops will start to spawn.
Your national spells are in the school of blood.
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Old March 10th, 2010, 12:57 AM

Frozen Lama Frozen Lama is offline
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Default Re: Insectoids

this mod is like delving into the deepest darkest pit of hell in the Dom3 world. Amos was either very evil, or very drunk when he made it.

but i am the completely wrong person to tell you about it. i think trumanator knows pretty well.
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  #4  
Old March 27th, 2010, 01:37 PM

Zentar Zentar is offline
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Default Re: Insectoids

I found a few new things out about this race since my first post so very long ago.

Once a queen changes shape it can no longer move or lead an attack. This had severe consequences in one game I played. I was storming an enemy capitol. The enemy attacked my 160 well blessed insects with a few weak troops and was defeated. During that battle my queen changed shaped as I had scripted. Then came what should have been an easy castle storm. Since the queen had already changed shape from the minor battle earlier that same turn, my insects were immediately routed before fighting began. The queen and troops could not retreat and were all lost.

During my first post I also didn't realize that the 15% supply penalty / death level does not apply to this mod. Now taking Death 3 isn't bad at all.
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