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May 2nd, 2010, 10:54 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Wish-List for Dominions 4
i was talking about a global permanent solar brilliance with the "reverse darkness".
And yes, i would like to have a -1 magic spell
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May 2nd, 2010, 10:09 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Wish-List for Dominions 4
Peter Ebbesen, I suggest you lighten up. People have been banned from these forums for being sombre, you know.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 2nd, 2010, 10:24 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Wish-List for Dominions 4
A small idea I just had: For the sake of diversity, some nations could have tendencies promoting or retarding the use of magic in particular paths. For instance, maybe nature mages go insane in R'lyeh, even if it's not LA R'lyeh, whereas other types of mages don't. Or maybe Arga Dis resents astral mages because they sometimes scry the Gilgans' true plans, so that nation automatically sends an assassin after a random astral mage on any turn when it has more than three such mages. Or maybe earth mages have halved upkeep in Agartha, while other mages have 50% extra upkeep. Just playing around here! Still, I think this is a fun idea, and if a highly developed and bug-free version of it doesn't appear in the next patch then I will be very angry.
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May 3rd, 2010, 12:26 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: Wish-List for Dominions 4
I think that Dom4 should have a more Sombre mood.
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May 3rd, 2010, 12:51 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: Wish-List for Dominions 4
And a warhammer expansion campaign
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Voice of ***** and her spicy crew!
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May 3rd, 2010, 01:26 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Wish-List for Dominions 4
Guys, *please* stop spamming this sombre business into every forum.
There are those of us who don't know sombre, and don't have an opinion on the matter, and would still like to communicate about dominions
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The Following User Says Thank You to chrispedersen For This Useful Post:
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May 3rd, 2010, 02:19 PM
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BANNED USER
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Join Date: Dec 2007
Location: Alberta, Canada
Posts: 518
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Re: Wish-List for Dominions 4
My biggest wish is to have better micro management options in the GUI. For example 30 slots for commander scripts instead of 10. Ways to collect all slaves. Ways to pool gems without accidentally removing the critical 2 pearls on your void summoner. That kind of stuff.
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May 3rd, 2010, 02:40 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
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Re: Wish-List for Dominions 4
I may tell you that our common biggest wish (though not all realize it) is the completely reworked game engine. It is absolutely obvious that the terrific amount of bugs and lack of scalability are the results of the program being written by mainly one person, JK. Well, maybe very talented person, but it is a huge project and should be handled in another way. I don't speak of graphics here and I'm not a fan of graphics at all. Just about the numerous bugs that we here got so used to that we now don't even treat them as bugs. Their numbers are many. Should the project once be completely reworked (with proper architecture), all you, guys, request may become completely possible without much work. And now (I'm absolutely sure of that being a programmer myself) each change like this means a big amount of work, a big headache and may normally result in the bugs like the recent one with the Maggots spell (changing the description resulted in completely another spell effect or even the mix of effects). Also, when the only reliable source of information on the game mechanics is the code, it is a sign of poor architecture as well. And many, many other things.
But all this doesn't mean I don't like Dominions. This is the best and the deepest strategy multiplayer game I've ever seen, been here since Dom 1. It just requires more love from the developers to be superb. And that is my only wish for Dominions 4 if it ever happens to appear.
p.s. I don't know whether or not the old Dominions 1 engine is still used but I strongly suspect it is because most things look very similar
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July 20th, 2010, 11:47 AM
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BANNED USER
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Join Date: Jul 2010
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Re: Wish-List for Dominions 4
Is there a Dominions 4 in the works?
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July 20th, 2010, 01:20 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
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Re: Wish-List for Dominions 4
NO, not that we know of.
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