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May 5th, 2007, 12:31 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: Wish-List for Dominions 4
Turn memory
Multi-month rituals. Similar to Domes you spend gems on to make last longer, but in reverse. The longer you take to cast the spell, the fewer gems it takes or the more powerful the spell is.
random thought, single turn rituals to convert gems. Similar to alchemy, but would take a mage-turn and have a better conversion rate. I'd probably do higher level/limits too, takes 50 fire gems to make 40 earth gems or some time of equation Alt 5, 4F to cast. Essentially costs X gems to gain a 1:1 conversion on a limited amount.
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June 5th, 2007, 11:12 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Wish-List for Dominions 4
naval battles
Arrr! 
__________________
You've sailed off the edge of the map--here there be badgers!
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June 26th, 2007, 12:43 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Wish-List for Dominions 4
I seem to remember seducing women, myself, once upon a time, but that was before I got married, and my wife apparently has stayed seduced, so it's a little foggy 
__________________
You've sailed off the edge of the map--here there be badgers!
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July 13th, 2007, 02:00 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
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Re: Wish-List for Dominions 4
You should be able to script your mages from their info screen that comes up when you right click them. Later in the game when you have a ton of mages in your forts, it's a total pain to find the specific mage you need in the army setup screen. Especially when your mages start getting the same names.
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August 25th, 2007, 09:30 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Wish-List for Dominions 4
Wish: Additional scripting commands (2) - 1x turn Defend and rest of battle Defend.
Defend - unit can not move or perform any actions beyond retaliation and retreat. If unit is attacked it will retaliate via melee and if routed will flee. While in "Defend" mode unit gains defensive benefits (depending on balance, opinions)
Defense + (.5 x current Defense) - 10 def -> 15 while "defending"
"Full focus on dodging enemy blows"
MR + (.33 x current MR, rounded down) - 10 MR -> 13 MR while defending
"Unit is unusually alert to any attempt to alter his thoughts"
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Or possibly double shield bonus for that battle, shrug.
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Item
"Blood sodden mail"
BN, BD, or DN
+15 hp, -50FR, (possibly 10% regen or recup)
Either moderate AC (15ish), low enc, -1 (or 2) def
or
High AC (18ish), med enc, -3 (or 4) def
The life energies of xxx sacrifices are captured in this suit of wooden armor. While cumbersome, the energies protect the wearer and impart a portion of their energies into keeping the wearer alive.
I just think it would be cool if there were an item that would enable some of the units that "could" be good thugs but don't quite have the hp for it. A lot of times a 12 hp unit would be just fine as a thug with 27-30 hp. Could use pretty much any item slot, but when creating thugs I always seem to have a very small subset of armors I use. I guess the same could be said of boots/helms as well though.
+15 hp or fear +0?
+15 hp or flying?
+15 hp or Gore?
+15 hp or .....
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September 2nd, 2007, 06:21 PM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
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Re: Wish-List for Dominions 4
Underwater combat either on or near the surface of the water, with Aquatic units capable of deep-striking like Flying units can in overland combat.
Amphibians would then fight near the surface of the water, as they should not be capable of deep diving.
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
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September 2nd, 2007, 06:30 PM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
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Re: Wish-List for Dominions 4
Oooh, another one...
Bashing weapons that have less Strength than their bladed cousins, but have a chance for Knockdown/Stun/Paralyze?
Burrowing/Underground troops that can ignore intervening terrain and deepstrike like fying troops? Natch, they'd have a much slower strategic and tactical move.
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
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September 8th, 2007, 03:38 PM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
Posts: 91
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Re: Wish-List for Dominions 4
Here's another idea...
Can we get an in-game mp3 player? Something that allows us to select and change the sounds and music used. Not only does this help create more ambience (Your own theme music? Yes, please.), but also can provide an audio cue to the conditions in the game.
For example, you can set music to change when your units start reaching a certain threshold Fatigue and/or Morale.
Clicking on a province flag can tell you who it belongs to as well as how strong its Dominion is by the theme music played as well.
Finally, audio is much more amenable for modding than graphics (even those used in Dom3). This allows players to create custom factions "on the cheap".
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
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April 17th, 2007, 10:52 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Wish-List for Dominions 4
Quote:
Sombre said:
The problem is that for the Devs making new units and races and spells and whatnot is /fun/. Fixing bugs and improving the GUI is less so.
But I agree, Dominions doesn't really need more content. It mostly needs interface and AI improvements and more modding options (such as ability to mod AI etc).
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I did pay $50 for the game.
Jazzepi
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April 17th, 2007, 11:30 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:
I did pay $50 for the game.
Jazzepi
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That's great. And you got a good game for it.
If you don't think Dom4 will be worth the price when it comes out, don't buy it.
Obviously, comment and suggest here. The devs do pay attention and some suggestions will be implemented.
But, they do this part time. They have real jobs and work on dominions on the side, mostly for fun. They're not making enough to work on it full-time and given the size of the niche market for games like this, never will.
If they stop having fun working on it, they'll stop working on it.
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