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September 3rd, 2007, 01:04 PM
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Major
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Join Date: Sep 2005
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Re: Wish-List for Dominions 4
Allmost only tritons and mermen should be able to near the surface since they swim. The other amphibious/Aquatic units walk on the bottom of the ocean.
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September 8th, 2007, 03:38 PM
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Corporal
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Join Date: Aug 2007
Location: SoCal, USA
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Re: Wish-List for Dominions 4
Here's another idea...
Can we get an in-game mp3 player? Something that allows us to select and change the sounds and music used. Not only does this help create more ambience (Your own theme music? Yes, please.), but also can provide an audio cue to the conditions in the game.
For example, you can set music to change when your units start reaching a certain threshold Fatigue and/or Morale.
Clicking on a province flag can tell you who it belongs to as well as how strong its Dominion is by the theme music played as well.
Finally, audio is much more amenable for modding than graphics (even those used in Dom3). This allows players to create custom factions "on the cheap".
__________________
"Hello, mother. I come bearing a gift. I'll give you a hint. It's in my diaper and it's not a toaster."
- Stewie Griffin
"The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness."
- The Top 100 Things I'd Do If I Ever Became An Evil Overlord
http://www.eviloverlord.com/lists/overlord.html
The Brain: Pinky, are you pondering what I'm pondering?
Pinky: I think so, Brain, but then it'd be Snow White and the Seven Samurai...
-Pinky and the Brain
http://www.lolthulhu.com/
-Props to S.R. Krol
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September 8th, 2007, 07:10 PM
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General
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Re: Wish-List for Dominions 4
Nation+age-specific music, anyone?
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You've sailed off the edge of the map--here there be badgers!
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April 17th, 2007, 10:52 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: Wish-List for Dominions 4
Quote:
Sombre said:
The problem is that for the Devs making new units and races and spells and whatnot is /fun/. Fixing bugs and improving the GUI is less so.
But I agree, Dominions doesn't really need more content. It mostly needs interface and AI improvements and more modding options (such as ability to mod AI etc).
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I did pay $50 for the game.
Jazzepi
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April 17th, 2007, 11:30 AM
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General
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:
I did pay $50 for the game.
Jazzepi
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That's great. And you got a good game for it.
If you don't think Dom4 will be worth the price when it comes out, don't buy it.
Obviously, comment and suggest here. The devs do pay attention and some suggestions will be implemented.
But, they do this part time. They have real jobs and work on dominions on the side, mostly for fun. They're not making enough to work on it full-time and given the size of the niche market for games like this, never will.
If they stop having fun working on it, they'll stop working on it.
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April 17th, 2007, 11:36 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Wish-List for Dominions 4
Yep. You have to accept the reality of the situation. They're motivated to do what is enjoyable for them, because this isn't their full time job.
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April 17th, 2007, 04:32 PM
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Corporal
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Join Date: Sep 2006
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Re: Wish-List for Dominions 4
Quote:
Jazzepi said:I did pay $50 for the game.
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You do realize that that $50 is worth approximately 15 minutes of dev time for two developers, don't you? I'm pretty sure the existing product took significantly longer than that to create.
That their "day job" is teaching may help in the "expected wage" department  but I'd be VERY (though happily) suprised if they were not volenteering (without pay) the vast majority of the time they've already invested, including all the copies they've sold.
They don't OWE us anything. The game as delivered is easilly worth the price we paid.
(that said, PLEASE PLEASE PLEASE make a v4 with improved ai and interfase plz? hehe)
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April 17th, 2007, 05:09 PM
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General
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Re: Wish-List for Dominions 4
If they do make a Dominions 4, I volunteer to make/improve the manual. I'm not an experienced manual-designer, per se, but I do know a great deal about fantasy and mythology, as well as history, and I've got a long background of working with computers and designing games.
Naturally, I'd maintain the long-held and sacred tradition of enlisting the help and advice of the Dominions community.
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April 17th, 2007, 05:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Wish-List for Dominions 4
I think all he is saying, is since the game is not "free,"
he can reasonably expect the developers to improve the game where it needs to be improved most, not just where it is fun to do so.
I also have that expectation. Their personal lives, the fact they are great guys, work 2 jobs, is irrelevant to the average purchaser, who does not have a clue about anything except the product. In addition, I think there is likely a point of pride that they have produced one of the best strategy games ever. And Dominions is clearly one of the best ever.
If they ever tire of working on the game, and they may, I am sure a gaming company would buy the rights to the game and attempt to make it better. Though as we have seen from some other games, some attempts to improve another person's game, sometimes fail miserably.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 17th, 2007, 05:15 PM
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BANNED USER
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Join Date: Nov 2006
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Re: Wish-List for Dominions 4
Things that I want:
1) A "Do Not Cast" Spell List to stop AI from doing stupid things
2) Auto Forge. We have auto spellcast, now its time for auto forge.
3)a repeat Production button. In large games sooo much time is used up scanning and recruiting from castles and key provinces. Just give us a repeat button.
4)more battle scripting options
5)a Skermish script option so mounted archers don't suck
6) a use for leftover design points
and this which is bound to be contriversial
* I would like to see more building options for provinces.
I want to build a bazaar, so provinces make more money
a forge so they produce more, an improved farm so there are more supplies. In short I want to be able to improve provinces beyond just building a castle and temple.
I also want multiple levels of castles and temples. Why not have level 1 castles be quickly and cheaply erected forts, while level 5 castles would be nearly impossible to siege.
And the same for temples. It fits historically. Pagan gods had many temples throughout the land, some more important to their followers than others. The levels of temples would effect dominion spread, and possibly holy recruitment.
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