.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old May 1st, 2007, 01:57 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

The real question is, where are you going to scrounge up 60+ players to play this type of game? BTW, I want to play! 59 to go.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #2  
Old May 1st, 2007, 01:57 PM

Evilhomer Evilhomer is offline
Captain
 
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
Evilhomer is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

I really doens't think any global will cause any problem. With very hard research you won't see utterdark or AN anytime soon. When it does arrive however we can work together to dispel or kill that nation. And if we don't do anything about it, then we deserve to lose.
__________________
MP guide to MA/LA Rlyeh
Reply With Quote
  #3  
Old May 1st, 2007, 01:58 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

DrPraetorious,

Not sure, but those seem quite high. I'm not sure I see the need for any bonuses, but if they are deemed necessary something more like Evilhomer would be IMO better.

Utterdark will cause huge amounts of desertions, prevent most recruitment, and all battles are fought under Darkness. That doesn't mean I think it should be banned from the game though.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #4  
Old May 1st, 2007, 02:06 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread


I obviously disagree

I've only been hit with it once, and didn't remember didn't check if it hit gems because it got dispelled the next turn.

Its not a matter of how nasty a spell is, its whether or not there are realistic ways of countering it. Even if gem income were reduced to 90% it could still be dispelled.

You can counter AN as well, but as mentioned before it has the chance of enabling a 999 cast, repeatedly.

very simple, get the 60 and vote it.
Reply With Quote
  #5  
Old April 30th, 2007, 09:20 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

The flag mod Zepath did is different from age to age. It even has a cheat sheet jpg preview file telling you what age the nation is
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #6  
Old April 30th, 2007, 09:30 PM
BigDisAwesome's Avatar

BigDisAwesome BigDisAwesome is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
BigDisAwesome is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread

Ahhh, well with a cheat sheet it works great then.
Reply With Quote
  #7  
Old April 30th, 2007, 09:19 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: 60 Player MegaGame Discussion Thread


Difficult of very difficult research
Ban Nexus
I kind of like the idea of 3 random picks, choose 1 on a first come/first served basis...or maybe even 5 random picks.
Wait for patch only if within 2-3 weeks (maybe a test run till then?)
No vote on starting age, especially with site % fixed


Questions:
With 9(?) water nations, how many water tiles on the map?

Random start locations or fixed?

At 16.xx provinces per nations this is going to get crowded pretty quickly. Any thoughts on increasing map size?

Any randomness going on? Random units, commanders, provinces, buildings, etc?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.