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May 1st, 2007, 01:57 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: 60 Player MegaGame Discussion Thread
The real question is, where are you going to scrounge up 60+ players to play this type of game? BTW, I want to play! 59 to go.
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May 1st, 2007, 01:57 PM
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Captain
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Join Date: Nov 2006
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Re: 60 Player MegaGame Discussion Thread
I really doens't think any global will cause any problem. With very hard research you won't see utterdark or AN anytime soon. When it does arrive however we can work together to dispel or kill that nation. And if we don't do anything about it, then we deserve to lose.
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May 1st, 2007, 01:58 PM
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Major
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Re: 60 Player MegaGame Discussion Thread
DrPraetorious,
Not sure, but those seem quite high. I'm not sure I see the need for any bonuses, but if they are deemed necessary something more like Evilhomer would be IMO better.
Utterdark will cause huge amounts of desertions, prevent most recruitment, and all battles are fought under Darkness. That doesn't mean I think it should be banned from the game though.
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May 1st, 2007, 02:06 PM
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First Lieutenant
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Re: 60 Player MegaGame Discussion Thread
I obviously disagree
I've only been hit with it once, and didn't remember didn't check if it hit gems because it got dispelled the next turn.
Its not a matter of how nasty a spell is, its whether or not there are realistic ways of countering it. Even if gem income were reduced to 90% it could still be dispelled.
You can counter AN as well, but as mentioned before it has the chance of enabling a 999 cast, repeatedly.
very simple, get the 60 and vote it.
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April 30th, 2007, 09:20 PM
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Major General
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Join Date: Oct 2006
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Re: 60 Player MegaGame Discussion Thread
The flag mod Zepath did is different from age to age. It even has a cheat sheet jpg preview file telling you what age the nation is 
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April 30th, 2007, 09:30 PM
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Second Lieutenant
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Re: 60 Player MegaGame Discussion Thread
Ahhh, well with a cheat sheet it works great then.
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April 30th, 2007, 09:19 PM
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First Lieutenant
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Re: 60 Player MegaGame Discussion Thread
Difficult of very difficult research
Ban Nexus
I kind of like the idea of 3 random picks, choose 1 on a first come/first served basis...or maybe even 5 random picks.
Wait for patch only if within 2-3 weeks (maybe a test run till then?)
No vote on starting age, especially with site % fixed
Questions:
With 9(?) water nations, how many water tiles on the map?
Random start locations or fixed?
At 16.xx provinces per nations this is going to get crowded pretty quickly. Any thoughts on increasing map size?
Any randomness going on? Random units, commanders, provinces, buildings, etc?
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