Quote:
Alneyan said:
I'm mostly interested in MP, so I'm looking for the crazy game ideas you came up with, or how Dominions 3 makes betrayal so much more pleasurable.
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"crazy game ideas"? Sounds like Im being paged.
games with victory-point conditions
games using CBM (conceptual balance mod)
games with no indepts at all
games where each player is provided with a "blind email" on a server. maximum effort to try and keep all players totally anonymous which tends to increase the backstabbing and paranoia by quite abit.
games with no national sites (and elite units)
games where the players "bid" for their nations.
games where the farther down on your choice list you go, the higher the starting benefits you get. such as extra starting population
games where everyone turns in their gods but then they are randomly assigned to the players so everyone plays something other than they turned in
A game of "Musical Chairs". If there are 10 players then the game hosts whenever 9 have turned in their turn. The last player always stales.
games using mods as better AI's. Purposely unbalanced mods such as Amos does. Setting all of the AI's to ally with each other against all of the players can also be interesting.
games using low resources which seems to make the AI play better. Also trying the various other settings possible in the game which I dont think has been done completely in MP games
large games on a wrappable map
game on mega large map which makes nations play abit different (such as ones with stealth having advantages they dont get in small map games)
games with players and AI's which give the AI's a 10 or 20 turn head start
games on a tower map (very high but only wide enough for one nation at a time, very different playing)
games using the SemiRandom generator. Either to scatter interesting provinces on the map. Or using it to generate a game with AIs that have designed gods/scales instead of randomly created ones which might choose self-destructive settings.
games with all nations playing together at once. There are two of those running. One with 62 and one with 75 but with AIs included. The single nation mod allows all 3 eras to play together but setting up an MP game with it is rough.
games with the "randomly generated module" which changes one feature of every unit in the game forcing you to relearn and adapt during the game
Im also still messing with what kindof fun mid-game changes can be done by editing a mod while the game is running. Im thinking of tying it in with a routine that will watch the log output or scoreboard for certain occurances. The turn number, or someone getting a certain size, or first person out.
Hmmm I think thats all I can think of at the moment
Gandalf Parker