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August 27th, 2007, 08:33 PM
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Private
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Join Date: Aug 2007
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Re: MOD Questions: haveitem and REMA
What a swell space alien!
Thank you!
Lexicat
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August 27th, 2007, 10:30 PM
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Re: MOD Questions: haveitem and REMA
Ok, so noitem works with passenger items, but haveitem does not seem to.
On a more general note, I wonder if it is possible to add an operator to negate any condition. (or just to insure that every condition function has an inverse function)?
Thanks again, squidge!
Lexicat
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August 28th, 2007, 01:02 AM
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Corporal
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Re: MOD Questions: haveitem and REMA
Lexicat, you can't negate a condition. YOu're just kind of stuck with what's already there.
and yeah, haveitem won't work with passengers. Even worse, it won't work with items you install!
-Jeremy
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August 28th, 2007, 12:14 PM
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Re: MOD Questions: haveitem and REMA
Well boo!
But thanks for the feedback, Phlagm. So on further exploration it seems that noitem is likewise insensitive to passengers. I guess going the user variable is the way to go.
Lexicat
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August 29th, 2007, 07:18 PM
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Sergeant
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Re: MOD Questions: haveitem and REMA
Weird that noitem ignores passengers.
It's used in ally_muk and ally_zorg in the main game, clearly intending it specifically to detect passengers or the lack thereof.
I guess that's officially a bug then, heh?
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August 30th, 2007, 02:44 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: MOD Questions: haveitem and REMA
Hmm....perhaps not. I thought I remembered that being one of the issues, but now that you mention it, I think you're right, and that it will detect passengers after all.
Sorry about that. I still am pretty sure it won't work on installed items. I was intending to make lots of interesting stuff based on having things installed on your ship....like an eel drive that will abandon you to join the space whales, for example.
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