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  #1  
Old August 30th, 2007, 09:31 AM
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Juzza Juzza is offline
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Default What\'s the most dangerous Spell?

I'm wondering what everyone thinks is the most dangerous spell.

I myself go for "Hell Power"

This spell takes far too much fatigue for it to be useful it also does not actauly offer that much power, once you cast it your practically unconscious and the horrors that come kill you far too easily.
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Old August 30th, 2007, 09:42 AM
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Default Re: What\'s the most dangerous Spell?

Well, it depends how you define dangerous, I find that in MP game casting Utterdark may usually reveal to be very dangerous for the life of my peaceful pretender...
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Old August 30th, 2007, 09:46 AM
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Default Re: What\'s the most dangerous Spell?

Arcane Nexus.
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Old August 30th, 2007, 09:52 AM

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Default Re: What\'s the most dangerous Spell?

In vanilla Dom3 Touch of Madness gets an award from me, for such classics as sending the master of a large communion berserk, berserking my pretender before it could get its buffs online, berserking groups of longbow armed troops etc etc
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Old August 30th, 2007, 10:15 AM

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Default Re: What\'s the most dangerous Spell?

I have some very strong feelings that are hard to express with words when my Pans decide to cast Touch of Madness on themselves or each other instead of what i scripted them to cast
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Old August 30th, 2007, 11:41 AM

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Default Re: What\'s the most dangerous Spell?

Touch of madness wins. MA Mictlan couatles have a notoriuos habit of casting it on themselves on the turn 6 and suiciding right away. So annoying.
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Old August 30th, 2007, 12:20 PM

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Default Re: What\'s the most dangerous Spell?

unravelling.
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Old August 30th, 2007, 12:45 PM
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Default Re: What\'s the most dangerous Spell?

Illwinter is pretty nasty.
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Old August 30th, 2007, 02:17 PM

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Default Re: What\'s the most dangerous Spell?

Wish.
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Old August 30th, 2007, 02:31 PM
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Default Re: What\'s the most dangerous Spell?

Quote:
Juzza said:
I myself go for "Hell Power"

This spell takes far too much fatigue for it to be useful it also does not actauly offer that much power, once you cast it your practically unconscious and the horrors that come kill you far too easily.

Heheh, I think hell power is quite underrated because most people don't understand how to use it. Here are a couple VERY good ways to use it.

1) Have one sabbath master hell power, a second cast power of the spheres, and a third cast reinvigoration (this effects all the sabbath slaves). Now you can either have your masters casting spells with slaves buffed +5 in every path (assuming only 4 slaves), or you can have your masters hold a couple turns and have the entire communion of slaves casting at +3 in every path. Have some of your mages spamming horror mark to draw the horrors to the enemy and your communion now spawns its own linebackers while spewing a never ending stream of destruction.

2) Have a SC equipped with the horror shield cast it, optionally followed by reinvigoration if necessary. The hell power adds hp, attack skill, defense, and MR in addition to +2 to each path, so now your SC is much stronger and can probably cast things like soul vortex that they couldn't before. The horror shield is twofold, you'll want a high defense because of the horror spawning, and it'll also tend to make the horrors more interested in your opponents. Note: the fear from the horrors tends to overwhelm even SCs once it stacks up, so you'll probably want to go berzerk.

3) Vampire counts (particularly LA Ulm ones, but the regular ones work to if you get enough of them). One sabbath master, everybody else is a slave. Hell Power, soul vortex, (blood vengeance if you've got it) master retreats while (former) slaves attack. That's an infinitely reusable army killer of super vampires and horrors for the cost of a few blood slaves if you stay in dominion.


Most dangerous spell? In both senses - Communion Slave.
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