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  #11  
Old August 30th, 2007, 07:01 PM

Xietor Xietor is offline
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Default Re: the Strategy of Alliance

I hope you are not calling my favorite race, MA Pangaea weak?

While they certainly are not one of the top 5 power races, they are at least average. In no way are they "weak."
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  #12  
Old August 30th, 2007, 07:23 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: the Strategy of Alliance

Ive never called them weak (I never call any of them weak). Especially Pangaea which is my favorite.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #13  
Old August 31st, 2007, 05:08 AM

Folket Folket is offline
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Default Re: the Strategy of Alliance

I find that a little problem with your suggestion on how to play with an alliance is that the support nation has to be surrounded by the expander nation. In general this suggestion is the same a having one nation having good scales and generating money while the other nation have an insane bless and strong sacreds.

8 F9W9E9 vans a turn can run over large portions over the map pretty quickly. In small alliance games (two teams) this is very hard to stop.
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  #14  
Old August 31st, 2007, 11:22 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: the Strategy of Alliance

That would be another alliance which would work well.
Is the problem that its possible?

I tend to play solo games. Sometimes I play two nations at once. In multiplayer games I tend to prefer "US vs THEM" player allainces against AI alliances (I probably should setup some of those for public play).

So to me, this is a great option to playing Dom3 games altho I can see the problem if its done in multiplayer games. I cant come up with any suggestions on game change to suggest to the devs which might make such alliances impossible. Can you? So bringing up the subject will at least spark game hosts to remember to mention it in the games setup rules.

I did try to come up with a way to try and enforce such rules. The steps for creating a completely anonymous game for example to try and control alliances. Instructions on how to watch in-game messages in the logs. But unless you also can watch PMs in this forum, IRC channel, etc then its abit moot.
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  #15  
Old August 31st, 2007, 12:07 PM

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Default Re: the Strategy of Alliance

Well, I was just asking how it would be possible to have your expander/protector nation to surround the support nation.

I like alliance games. Perhaps specifically two team games, as it eliminates diplomacy.
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  #16  
Old August 31st, 2007, 05:42 PM
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Default Re: the Strategy of Alliance

Yes, altho I tend to play on large maps with lots of chokepoints so for me its always been more important to have them guard the "entrances" to our area. I usually wanted the support nation to actually own most of the provinces. Its hard to do that if you are totally contained
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