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September 27th, 2007, 06:48 PM
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Lieutenant Colonel
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Re: Soo... When is the next patch?
Diablo? Never was a big fan of it. It strikes at my biggest weakness- indecisiveness. There obviously was a big audience for it- but two games I preferred in the genre were Nox and Sacred, Heretic (aka Kult), Divine Divinity (there were other games I preferred even more, such as Arx Fatalis, Ultima VI, etc, but they weren't exactly the same genre).
First off, Sacred vs. Diablo
Stat growth was partially fixed, with one free point to spend each level, the rest of the gains preassigned. Diablo, you'd have 5 points to assign each time, and there was no going back. With Sacred, I could customize for a high agility or strength or charisma character but I did not have to worry about picking the wrong stats and ending up with a completely unviable character. As well, unlike D2, I could save. While there were random drops, the maps were not random - I liked that.
Nox had an interesting spell system (really) that wasn't dependent on irreversibly, uncertain skill picks. As well, it was rather linear (but I liked that) maps were not random, enemies were not, and there were lots of little secrets. They made the world into a character all of its own, one I was curious about. Diablo players would say that decrease the fun of replays (though there was mp deathmatch mode), but I say it made a single player game worth playing on its own merits - practically every Diablo review overemphasizes the multiplayer component. It is good for its audience, but with blizzard I just feel a bit lonely in the SP world. It was interesting enough that I actually played each characters campaign twice, and would still be playing it if I hadn't lost the serial.
As a side note (I'm looking at you Nox, Diablo) there's nothing romantic about smashing barrels. Save the world, kill monsters, fulfill quests, and smash barrels. What is up with that?
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September 28th, 2007, 01:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Soo... When is the next patch?
> ...  [img]/threads/images/Graemlins/Cold.gif[/img]
> Now my new question is.....
> (Question to the devs) (But you can stil answer if you think you know the answer)
> What have you learned from this game?
No idea. That it is fun to work on a game people like, that you stop work when people complain, that JK is less bothered by agitated forumwriters than me, that JK gets too little appreciation, that we are more creative whern we work closer and not like dominions now is done (development has come to a phase where i mostly add stuff according to old concepst and JK fixes old boring issues, nbot veery creative for him), that people doesn't know what is most fun for them, that people doesn't know what is fun for others, that people are incredibly clever at finding powerful strategies, that you can achieve a lot just by doing what you like, that game developments is either creatively hindered by a structured development plan (no fun to do chores in the beginning to make a base for the game as it should appear two years from now) or hindered by unhinged initial creativity and absence of initial structures (dom3 still suffers from some of the developments in dom-ppp), that my ambition has increased by each version for good or bad (why is MA pytium not more bysantine in feel), that my increasing ambition hinders creativity, that we ...
Alot I guess. A lot more I guess. Even more I assume.
> And how will you implement all the positive feedback received from this game into something better or something in a greater scale?
Not at all  But all impressions, opinions, great and not so great ideas have probably been internalized by some hidden and hopefully mighty (at least lvl17) part of my mind.
We do not, however start out aiming for a greater scale. Start small and let the organics of creativity work - grow, grOW, GROW ... ping: game finished! Blubb, blubb, flush! Game doesn't stop growing.
> Will this game evolve into something that appeals more to the "average gamer" or will it get even deeper in the sense of having an even richer strategical game play?
If Microsoft buys the rights to the game and makes a quick paced and graphically pleasant RTS I would be most pleased  It would be fun to see what they would come up with and how much they would cut away or brutalize
> What worries me is that such a good game, such great, deep and interesting Lore and strategy system be forgotten or left un-polished. As I've said before in my second post in this forum this game could be the UTIMATE game if polished correctly.
Polish is just polish. I have no imminent need to get the game polished. I have recieved plenty of nice feedback and is content with that. I'm not particulary interested in getting rich, nor in getting famous. I'm quite happy with being the creator of a game and a world that a couple of thoudsand likes and some hundred perhaps rates as the best game ever. Of course it would be nice if more people felt the same, but I think I prefer to have a couple of hundred students that thinks I'm a good teacher that has helped them.
I don't think dom3 will be forgotten. I will not forget it 
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September 27th, 2007, 09:04 PM
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Lieutenant Colonel
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Re: Soo... When is the next patch?
Quote:
Kristoffer O said:
> 1. What are some examples fun stuff for the devs?
Ftaghn! And everything that comes with it.
Also zombies! The more the better. Brains might taste like candy as well. Gnome Candy.
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There's been a few lighthearted zombie games where you play the undead, and a lot of serious zombie games where you shoot the undead.
But how's bout X-Com: Zombies?
A tactical turn based game where you can play the zombies or cthulu cultists, not just the good guys. There'd be a were-faction (beware were-chickens!) and a vampire faction.
Vampires... hmm... you'd start out with maybe a single vampire, than get enough to form an underground lair. Maybe open up a goth nightclub or two in the beginning, to get some 'income'. Or if you're not so evil, infiltrate the red cross. Later, when you start taking over the world, you'll have to keep captive humans for a ready supply of food.
Heck, maybe something like Dungeon Keeper...
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September 14th, 2007, 05:07 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
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Re: Soo... When is the next patch?
Hi All
I regards to the comment by Edi I have to say this: I am not trying to be arrogant in any way. I was just listing my opinion on what the game needs to make it a Legendary game. As I said before:
This game is already great but some patching would really help.
As to not being specific with my "requests." I was not really requesting anything I'm just giving my opinion on what i believe the game "needs". And dont get me wrong the game works great the way it is in its current form but I think this game can be a legendary.
(Changing the subject a little)
This game has so much content and Lore and so much depth its awesome. I discovered the game a few days ago and I havent been able to stop playing it.  Cant wait to start MP. 
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September 19th, 2007, 09:13 AM
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Second Lieutenant
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Join Date: Jul 2007
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Re: Soo... When is the next patch?
Having read this thread, I understand that, because it's not my first post, I can ask everything I have in mind, so :
3D graphics ( but running smoothly on MY PC)
Awesome nations (no idea, but wanna them to be awesome)
Me winning even if whatsoever...
I also want a 200 % decrease in cost ( pay me for buying..)
Have all a nice day !
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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September 19th, 2007, 09:17 AM
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National Security Advisor
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Location: Oxford, UK
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Re: Soo... When is the next patch?
*Unleashes the hounds to chase and eat Humakty*
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September 19th, 2007, 09:40 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
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Re: Soo... When is the next patch?
No ! Noooo ! AARGHH ! (ears the noise of jaws gnawing into flesh)
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10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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September 19th, 2007, 10:58 AM
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Lieutenant General
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Re: Soo... When is the next patch?
hey... why no Dom 4 anyway?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 19th, 2007, 11:19 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Soo... When is the next patch?
Quote:
Aezeal said:
hey... why no Dom 4 anyway?
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As i understand it lots of the code in dom3 is still from dom1 and now stretched to the max. A dom4 would need a major recode of everything, and the devs said that they rather do something new than another dominions.
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September 19th, 2007, 03:30 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Soo... When is the next patch?
Ow well a strategy game will be fine.. fantasy themed even better.. the same world and races are not neccesary or they could hire a serf to do the nasty stuff for them 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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