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October 2nd, 2007, 04:22 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: MA Atlantis...am I missing something?
Astral-9/Earth-9 is probably not a good idea - AFAIK, Twist Fate can be triggered by "hits" that do not do damage, so on a high prot unit you'll tend to lose your twist fate to being hit by a rock or something.
Given the nasty situation in the water, I'd take an awake supercombatant for my God, and get the best scales I could.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 2nd, 2007, 04:26 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: MA Atlantis...am I missing something?
QM:
You may be right about sphinx, but I was looking at the 3 s. you have to take either the sphinx or the sacred statue-those are really your only 2 viable options if you want the s9 e9 n4 bless.
I like the 500 hps high protection also. And the blind. he is amphibious. Equip him with the forbidden light and teleport him into a land province in his own dominion, cast a few buff spells, summon earth power, and destroy an enemy army.
Sphinx has several late game options. Being lifeless he is immune to many deadly blood spells, drain life etc. If he makes it to the late game and you can empower him to 3 d b1 and give him soul vortex and blood vengeance he will be hard to kill.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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October 3rd, 2007, 01:39 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: MA Atlantis...am I missing something?
Quote:
quantum_mechani said:
Also, the sphinx is absolutely awful. Normally I'd also say the order 0 is a total waste, but given that the scale bug often takes away positive order/growth/prod it is worth considering. If you are betting on this happening, however, you don't want growth either.
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?
Looking at the math (for a different race) I found the sphinx to be second only to the fountain in efficiency if you are looking for a S9 X9 imprisoned pretender. And some races don't have the fountain as a choice...
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October 4th, 2007, 02:12 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: MA Atlantis...am I missing something?
I've been testing out MA Atlantis and I have to say that a Bless strategy is not the wisest choice. With their very high encumberance(8) and gold and resources costs, they die far too easily for the investment.
Your best unit is the War Shambler.
Go for a Lich Research god (Min of Nature 4, Death 4, Earth 4, Air 4, Astral 4, Fire 1) and get your Water 5 Mages (Water 7 with basic equipment, and 8 with an elemental Staff and 9 with a clam-forged Ring of Wiz) to work dropping Falling Frosts on guys.
Make Consorts into thugs (Frost Brands and some kind of Water or Earth or Fire armor), Mothers into early-game smiters, and use your huge Water income to summon mages like Kolyikthads(sp?) and clam.
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October 4th, 2007, 03:12 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: MA Atlantis...am I missing something?
Quote:
Velusion said:
Quote:
quantum_mechani said:
Also, the sphinx is absolutely awful. Normally I'd also say the order 0 is a total waste, but given that the scale bug often takes away positive order/growth/prod it is worth considering. If you are betting on this happening, however, you don't want growth either.
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Looking at the math (for a different race) I found the sphinx to be second only to the fountain in efficiency if you are looking for a S9 X9 imprisoned pretender. And some races don't have the fountain as a choice...
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The sacred statue is clearly superior as well. Skimming through the nations, the only one I spot with the sphinx and no statue or oracle is Abysia, which seems more the case of a specific nation getting shafted than a real sphinx 'niche' (aside from the fact s9 doesn't seem like one of the better Aby blesses).
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October 4th, 2007, 03:55 PM
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Major General
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Join Date: Sep 2006
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Re: MA Atlantis...am I missing something?
Another fun build is a awake ancient kraken with E9 bless, dom 6, order-3, prod-1, heat-3, growth-1, misfortune-3, drain-2.
Your ancient kraken gets 17 protection, so attack a indie on the 1st turn and every turn after. You will expand rapidly early on, always important.
The E9 bless is useful early on with the mother guards, on your consorts, cast earth deep blood well and then forge of ancients.
You can concentrate your research on conjuration/construction which is always nice. Voice of Tiamat will probably give you plenty of earth/water gems and some fire. You can have a go at the water queens/earth kings and as many unique artifacts as you can grab.
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October 4th, 2007, 04:26 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: MA Atlantis...am I missing something?
Quote:
quantum_mechani said:
Quote:
Velusion said:
Quote:
quantum_mechani said:
Also, the sphinx is absolutely awful. Normally I'd also say the order 0 is a total waste, but given that the scale bug often takes away positive order/growth/prod it is worth considering. If you are betting on this happening, however, you don't want growth either.
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?
Looking at the math (for a different race) I found the sphinx to be second only to the fountain in efficiency if you are looking for a S9 X9 imprisoned pretender. And some races don't have the fountain as a choice...
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The sacred statue is clearly superior as well. Skimming through the nations, the only one I spot with the sphinx and no statue or oracle is Abysia, which seems more the case of a specific nation getting shafted than a real sphinx 'niche' (aside from the fact s9 doesn't seem like one of the better Aby blesses).
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Any Abysia was the one I was looking at  . That explains things.
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