.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #1  
Old March 29th, 2007, 07:26 PM

Docwho Docwho is offline
BANNED USER
 
Join Date: Nov 2006
Location: Mars
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Docwho is on a distinguished road
Default Being able to add a sphere world to the start

I am looking for a way to add a system that will start the game with a system or 3 with sphere worlds only.

Anyone been able to add such a planet?
Reply With Quote
  #2  
Old March 30th, 2007, 03:30 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Being able to add a sphere world to the start

Did you try adding a sphereworld in the system types file?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old April 1st, 2007, 04:08 AM

Docwho Docwho is offline
BANNED USER
 
Join Date: Nov 2006
Location: Mars
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Docwho is on a distinguished road
Default Re: Being able to add a sphere world to the start

Yes I try that but it did not work. I also change the planetsize date file and added a no construted version to it also.

Still did not show up even after I made sure that there were text links for the old planets in the stellarobject file. And other Ideas?
Reply With Quote
  #4  
Old April 1st, 2007, 05:47 PM

Docwho Docwho is offline
BANNED USER
 
Join Date: Nov 2006
Location: Mars
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Docwho is on a distinguished road
Default Re: Being able to add a sphere world to the start

Ok found the problem. It dose take a non ConstructedWorld type being added to the planetsize date file and then adding the links for them in the stellarobjecttypes. Man and I gave that great writeup on how to do it all and left a step out on what I was doing.


Well I now can start with them. Tho I think I have made a bug in the system due to adding them in. Still testing them out tho.
Reply With Quote
  #5  
Old June 25th, 2007, 07:20 PM

marhawkman marhawkman is offline
Private
 
Join Date: Jun 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
marhawkman is on a distinguished road
Default Re: Being able to add a sphere world to the start

Quote:
Docwho said:
Ok found the problem. It dose take a non ConstructedWorld type being added to the planetsize date file and then adding the links for them in the stellarobjecttypes. Man and I gave that great writeup on how to do it all and left a step out on what I was doing.


Well I now can start with them. Tho I think I have made a bug in the system due to adding them in. Still testing them out tho.
So you basically copied it?

my experiments have come to the conclusion that you'd need to otherwide you'll only end up spawning them in random locations. (very annoying)

Also I think you'd need to specially construct the system so that it doesn't have warp points, etc.... spawn in random locations. unlike Ringworld you don't seem to be able to fly a ship though a Sphereworld.
Reply With Quote
  #6  
Old October 5th, 2007, 01:19 AM

Spectarofdeath Spectarofdeath is offline
Sergeant
 
Join Date: Jun 2004
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
Spectarofdeath is on a distinguished road
Default Re: Being able to add a sphere world to the start

Can always take the long, long, long way around.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.