.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 18th, 2007, 10:21 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Pythium & Communicants

So I've been playing a little Pythium, since I loved them in Dom2. The were not top of the heap in Dom2, but they were very solid due to the serious power of communion (and the principe).

However, I am having great difficulty using communicants in anything but the late game due to recruiting limitations. Pythium has top tier castles and they cost top dollar. This allows for great resources for recruiting of their excellent (if expensive) infantry. However it makes it very difficult to create large numbers of communicants.

Do most people simply wait until the late game (turn 36+) until they start pumping out the communicants or am I missing something?
Reply With Quote
  #2  
Old October 18th, 2007, 10:55 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Pythium & Communicants

In the games I've played with them I never ended up producing many Communicants unless I was completely cash strapped. The Theurgs are better communion slaves and they can research (and fight if need be). Its just too expensive to dedicate a fort to the production of communicants.
Reply With Quote
  #3  
Old October 19th, 2007, 06:46 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Pythium & Communicants

Till you have 4+ forts, don't produce any, it would hamper your research, needed to have nice evo spells (5 is nice), + the inevitable site searching spells.

Practically speaking, communicants are better slaves than the theurgs, because of their cost, and also because they don't hit the deadly fatigue limit too often(hold*5 then stay or attack).

4 to 5 of them with two senior theurgs will kick *** to pretty much anything, provided you have an army to soak the inevitable attacks of your 'so barbaric' ennemies.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #4  
Old October 19th, 2007, 12:49 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Pythium & Communicants

IIRC communicants get bonuses to comminions, meaning they take less fatigue than other slaves. That makes them more valuable.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #5  
Old October 19th, 2007, 12:58 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Pythium & Communicants

They are more valuable than they look, but they're only useful in big communion driven battles.

If you recruit theurgs instead, they can research, site search, cast, forge, and still be ready to form communions when needed.

It's also not clear exactly how much of a bonus communicants get in communions. It's been hashed out here a few times, but I still can't keep it straight.
Reply With Quote
  #6  
Old October 22nd, 2007, 01:19 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Pythium & Communicants

While they have some bonus (I should run some tests) they are still very expensive wrt. castle time.

Humakty, using a handful like you suggest will give you an advantage in one combat, but almost certianly dooms the communicants to death. I find that a 4:1 ratio of communicants to theurgs gives the communicants a good chance of surviving most combats. Although in large fights even this ratio breaks down.

Anyway, it seems that others have also had problems using communicants. Sad, since they are one of Pythium's major weapons. Without communion theurgs are not fearsome casters.
Reply With Quote
  #7  
Old October 23rd, 2007, 05:54 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Pythium & Communicants

It's true they tend to die, or get nice afflictions (I currently have some that lost both of their eyes), but this only incitates me more to use communicants, who are expendable.
If there are usefull in one big battle, you've made up their cost !
4 to 1 is a good ratio, but when I need an extra punch, I teleport an arch theurg, too bad if I loose all four of them, they cost nothing.
It's true I tend to have a low research during midgame, but during this period you're almost unstoppable, and if you expand rapidly, you'll have enougth forts to produce many theurgs.
PS : I use usually 4 communicants, as it is sufficient to raise a theurg to 3W 3A 4S
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.