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  #1  
Old November 16th, 2008, 01:35 PM
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Epoletov___SPR Epoletov___SPR is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Can be make from WinSPWW2 a simulator of two world wars ?!
That is with 1914 for 1945.
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  #2  
Old November 16th, 2008, 07:16 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Epoletov___SPR View Post
Can be make from WinSPWW2 a simulator of two world wars ?!
That is with 1914 for 1945.
Now that is an idea I would get behind. SPWW1 would be brilliant, if it were possible. There is nothing out there which tactically simulates the mobile battles off WWI (Marne, Mons, Le Cateau,1918 campaigns early phase of Verdun etc). Maybe with a little stretch it could cover the RJW as well
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  #3  
Old November 17th, 2008, 10:39 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

There was a third party mod for WW1 that was being worked on sporadically using the DOS version. When we released the windows version we ended the practice of allowing the dates back to 1914 because it didn't fit our OOB's and we were now going to offer the game commercially. We made the offer to create a special EXE just for WW1 but nobody working on that mod responded and we totally lost what little interest we had in it.

WW1 was NOT WW2 and simply renaming things and leaving the code alone would not have made a very good game.

Every year somebody pops up asking about WW1 but the interest in it is literally a inch deep and a yard wide.

Don
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  #4  
Old November 17th, 2008, 03:47 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Fair points. I appreciate that it would be far more difficult than adding a few bits here and there. Its a shame the WW1 mod died a death, I guess I must be one of those few strange characters wanting to play the era!
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  #5  
Old November 18th, 2008, 03:07 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

As a purely aesthetical improvement I was thinking about a wider range of artillery guns icons. The existing stock does not make justice to a lot of guns.
If somebody was willing to do some work on this and make it available for an official release it would be great.
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  #6  
Old November 19th, 2008, 07:22 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Probably the only thing that I miss from SPWAW is ability to record in a file the combat results (alt-L key).
Is it a code problem or is it something else?(Ex. removed to add a kind of FoW)

bye
cd
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  #7  
Old November 19th, 2008, 11:00 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Idea: counterbattery as assignment (both for artillery and aircrafts).
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  #8  
Old November 20th, 2008, 12:26 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Idea: counterbattery as assignment (both for artillery and aircrafts).
Good idea. And a paracommando unit class.

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  #9  
Old November 20th, 2008, 08:00 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by troopie View Post
Good idea. And a paracommando unit class.
I'd rather like offboard SAM first, am not a spec ops kind

But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's wherever they're mounted? Mening mostly forts, as they are now quite weak re. causing suppression, compared to normal MG units.
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  #10  
Old November 20th, 2008, 10:48 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by Marek_Tucan View Post
Quote:
Originally Posted by troopie View Post
Good idea. And a paracommando unit class.
I'd rather like offboard SAM first, am not a spec ops kind

But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's wherever they're mounted? Mening mostly forts, as they are now quite weak re. causing suppression, compared to normal MG units.
Fort class (And bunker class in WW2) now generates blast circle for MG type weapons (Type=3 and wh=1). (5 minute fix ). 1 MG unit class was also missing from the filter in MBT - added.

MBT - the AGL class was not generating a blast circle. Bug! . Fixed.
Also - with a little tricky code the engine now determines if a class 3 weapon is an AGL, and generates a blast circle for these. So a Land Rover WMIK with GMG or BTR80+AGS is somewhat more effective!.

Andy
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