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Old November 6th, 2007, 05:41 PM
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NTJedi NTJedi is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

I will say the units of PD are more important for larger maps of 400+ size. Personally for multiplayer with large maps I avoid nations with weak PD... I lost a province to a simple 'call of the winds' despite the 15PD for Machaka.

A nice feature included within DOM_4 would allow nations ways of upgrading existing province defense. I haven't given much thought for exact mechanics, but ideally players with the most provinces should have a higher upkeep for these upgrades thus struggling players can put up a stronger fight as they start losing. Not sure if the upkeep should be gems or gold or stationed commanders or a combintation or something else.
*perhaps increasing upkeep as provinces are further from the capital... whatever upkeep combination is decided. *
No talk of DOM_4 in the future yet, but it's in my prayers.
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Old November 6th, 2007, 05:50 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

I took over another player and was going to lose anyway.

The point was to hold unto my capital and kill as many poor fools who try to take it as possible. Total losses currently exceed 3500 gold from various nations.

And I even offered to pay some of them not to attack me. They really should have taken the money. Yomi did, and he got a free castle and lab.
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Old November 6th, 2007, 05:30 PM
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:
Lord_Bob said:
Attempts to raid them with "200 gold force" stops when you hit the blood hunters and they kill you instantly.
Let's try again, and then I think I'll just stop responding to this: PD can prevent loss of your provinces by random, unforeseen attacks. What you fail to notice, maybe by playing too much against the AI where there is no possibility to engage in diplomacy, is that an unforeseen attack on a province means a declaration of war. You opponent will then react to that attack and kill you.

I wouldn't think that somebody randomly attacks another just because it'd be a steal because the PD is bad. You can't "shop around" for the easiest provinces to conquer because they're not that well defended. "Oops, sorry, but your defense in there was just so low, I *had* to take that province." No, attacking another player and engaging in war is a rational decision based on a number of things, but if somebody decides to wage war against you, he certainly won't be stopped because your PD is a little stronger or weaker.
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Old November 6th, 2007, 05:41 PM

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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

I assume a state of war exists. Let's take this nasty raiding and jazz it up some. My raider, after taking a province, guesses that another adjacent province won't have an army there next turn. Let's say he has a 50% chance of being right. I also assume the province I took has a 400 gold monkey force right adjacent to it, ready to take that province back. Let's note that the 400 gold force is twice the cost of mine, and I just tied it up for a turn.

So, I get 35 gold for the turn I own province 1, my enemy loses 50 gold because I took the province from him. My raiding force has a 50 percent chance of doing this again, and just to keep things simple, a 50% chance of dying while inflicting no casualities at all. That means the net loss gain of this force is 127.5 gold(plus the 400 gold force I tied up). But I decide to be a big meanie.

So, as LA T'ien Ch'i, I buy 15 PD at a cost of 112 gold. This PD has a net value of 600 gold and pastes the 400 gold monkey army. And I owned the province for another round, and my opponent didn't. Up another 50 gold, him down another 50 gold. That's another 100 gold. So whats the total loss gain?

127.5+400+100=627.5 gold. YEAH!
My investment=312 gold.

Ok. That worked pretty good. But it only worked because 200 gold can beat monkey PD. No other PD is that weak.
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