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View Poll Results: What conceptual balance changes, specifically, make a negative impact?
Changes to booster items and/or indy commanders (removed next version in any case). 31 28.97%
Adding hoof and light lance attacks to light cavalry. 6 5.61%
Higher research for forge of the ancients, more gems for tartarians. 5 4.67%
Increased Prince of Death cost and Cyclops new path cost. 6 5.61%
Magic scale back to dom2 settings. 15 14.02%
Recruitable reanimators nerf (Lanka and ME Ermor). 16 14.95%
Cost increases to helhirdlings, sacred van cavalry, shadow vestals, and palankasha. 8 7.48%
T'ien Ch'i celestial masters should have 10 in every path. 10 9.35%
Other (please specify). 6 5.61%
None of the above. 4 3.74%
Voters: 107. You may not vote on this poll

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  #1  
Old December 24th, 2007, 07:18 AM

Kuritza Kuritza is offline
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Default Re: Balance opinions II

I chose boosters and indies nerf (good to know these are gone), magic scale changes (I like it as is in Dom III, it makes sense to me) and van units cost increase.
Latter simply because both helhirdlings and MA vans are both made more expensive already. At 90 gold its a good enough capitol-only sacred unit in my opinion; not as spammable anymore.
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  #2  
Old December 24th, 2007, 08:33 AM

llamabeast llamabeast is offline
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Default Re: Balance opinions II

Yeah. Sorry to go on about it, but to me the magic scale change would be very objectionable. Although of course everyone has their pet issues.

I'm really looking forward to the new version of CBM, I will definitely start a big game with it when it comes out.
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  #3  
Old December 24th, 2007, 10:23 AM

thejeff thejeff is offline
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Default Re: Balance opinions II

The 1pt per magic scale is how it was in Dom2, right? I don't recall magic 3 being a given then. Am I wrong about that, or what's changed now?
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