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  #11  
Old January 21st, 2008, 05:32 PM

shaun shaun is offline
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Default Re: campaign problems

No did not buy any air in the core first, bought helo gunship in the support, this problem is strange,it looks like if you pick the SADF(south africa) against another nation(tried US and angola) and you pick a mech co, and some art and anything else, then everybody can spot, but it only loooks like this problem is with the SADF and when you pick a mech co in the core, it proberly could be in other places, but I have not tested.
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  #12  
Old January 21st, 2008, 05:56 PM

shaun shaun is offline
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Default Re: campaign problems

Heres the saved generated campaign games folder zipped,

king deployment 1
king deployment 2
king2 ingame
king3 ingame

you will see eveyone can spot
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File Type: zip 576823-SavedGame.zip (706.0 KB, 104 views)
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  #13  
Old January 21st, 2008, 06:13 PM
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DRG DRG is offline
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Default Re: campaign problems


OK, we'll keep digging into this

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  #14  
Old January 22nd, 2008, 01:52 AM
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Default Re: campaign problems

Good catch (twice! )

Buglet #1: The code that allowed you to purchase helos in your core force was only checking that it was battle 0 of a campaign. So, when you arrived at the support forces purchase for battle 0, this still kicked in, and the helo formations were allowed, whatever the air superiority points were set to in the actual battle. So, buy a gunship section and drop it and you had an air superiority point "credited" back to you.

Buglet #2: has been there a LONG time as well, it appears. The test to see if the unit can bombard had been altered to allow barges, light and heavy amphibs to allow any of these to call bombardment in an amphib assault (since in the original game you could not dismount in the water on turn 0?). By allowing the transports to call, you could fire naval gunfire support during the waterborne assault. (Think that was the original problem, was 5+ years or more ago! ).

barge amphib assault code now fixed (to be tested properly though) - only amphib vehicles for the assaulting player and on a beach assault mission, should be allowed to call arty if have a radio.

- Sub bug:
that piece of code checked that the unit's index was 0, in a formation as the leader is assumed to be 0th unit. However in a campaign, unit index 0 is not necessarily the leader any more (if the leader was destroyed and replaced by another platoon member). Fixed.
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