Re: Using Independent Farsummon for modding (quest
Naw. I am pretty sure the d1 would just stay dormant until the mob is actually GORed.
It seems to work like this...
National Farsummons:
One unit is turned into a commander, he must have the proper leadership abilities for undead and magic units.
If one of the special unit numbers is selected, such as the one for the wolf, a special commander will replace the normal commander, for instance a werewolf.
Independent Farsummons:
Units attack the province with no leader. Undead route, and I am guessing magic beings explode and/or route. Normal units hang around.
It probably works that way because in game, I think the independent farsummons are all units, not commanders. The only ones that come to mind are the horrors, and I am pretty sure they are just standard units.
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