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December 2nd, 2009, 12:29 PM
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First Lieutenant
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Re: Send Tupilak
Still, it might cost a bit less. With a bit more research, you can send an Ashen Angel for the same price.
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December 2nd, 2009, 02:04 PM
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Re: Send Tupilak
Quote:
Originally Posted by Kuritza
Still, it might cost a bit less. With a bit more research, you can send an Ashen Angel for the same price.
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But not underwater! And maybe not on short notice or in great number, since Manifestation has a rather high skill requirement.
This makes it even more important that Send Tupilak be made to work properly underwater!
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December 2nd, 2009, 02:05 PM
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Re: Send Tupilak
Manifestation is level 8, in a different path and requires a D5 mage (as in a skull staff + an expensive booster...so tack on construction-6 to the requirements), and has a drawback that can come back to bite you. Sure it's a good spell, but comparing it to a spell you'll probably have access to in year 2 and can cast with 25% of your naked Angakoks isn't really appropriate.
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December 4th, 2009, 01:39 PM
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Re: Send Tupilak
Why wouldn't they expect it? Using a dodgy spell to take advantage of a possibly distracted opponent who might not have read the manual (it's in there, afterall), seems like a whole lot of "if's".
It might happen, and it could be effective, but it's clearly also a tactic that depends on your opponent being stupider than you are (and that's always a bad idea).
The only certainty in that equation is that the spell itself just isn't great (not for a level 5 dual path National, anyway), and could do with some improvement.
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December 4th, 2009, 02:54 PM
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Re: Send Tupilak
That's rather silly HB, its not a matter of you planning on fighting a stupid opponent. There are plenty of times you can catch even an expert player off guard with a maneuver they weren't expecting - that's the whole point of pitting your wits against somebody else in a strategy game. It'd be one thing if this was a goto spell that pretty much anyone attacking LA Atlantis knew they'd be seeing spammed every turn(like, say, expecting mind hunt from Arcoscephale). The very fact that it's such a niche spell means that even a well prepared opponent might choose not to allocate his resources towards countering it, or forget about it briefly during the course of a war, or unintentionally find himself vulnerable due to something like his troops splitting up, or intentionally make himself vulnerable in pursuing a goal (ie cloud trapezing in somebody who blew through his gems taking out PD and is now vulnerable). Is it a stupid opponent who has his rainbow pretender out site searching year two when you happen to spot him with a scout? Is it a stupid opponent who has mostly expensive cap only mages in his cap along with most of his boosters? Is it a stupid opponent who has only expensive mages to bloodhunt who are out with no bodyguards counting on the PD to help in defense? Is it a stupid opponent who doesn't meticulously assign bodyguards to every troop herding indie commander he uses? The whole point is it's sitting there, available to be used with no preparation if you see an opportunity to do so - which I firmly believe are not so rare if you use a bit of cleverness.
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December 4th, 2009, 05:37 PM
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First Lieutenant
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Re: Send Tupilak
Also, in every pair of people, one is stupider than the other (so Send Tupilak succeeds 50% of the time, scientifically)
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December 4th, 2009, 06:57 PM
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Re: Send Tupilak
Also
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The Following 2 Users Say Thank You to Bananadine For This Useful Post:
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December 4th, 2009, 07:49 PM
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Re: Send Tupilak
I haven't used them in awhile, but that screenshot doesn't show amphibian, poor amphibian or aquatic.
They also don't fly despite the flavor text talking about flying.
Giving them flight (and amphibian) would make them much more dangerous assassins.
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December 4th, 2009, 08:22 PM
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Re: Send Tupilak
That stuff about flying and swimming seems mainly to be there to motivate the use of this ritual as a remote assassination method--the tupilak can reach anybody anywhere, even if they're undersea, in the mountains, or on an island. Upon reaching them, it then chooses to become a flightless bear, because bears fight well. That is fine on land, but underwater it should be a large, undead seal, if it's always going to be one thing.
I guess a person could just slap together a mod that made this change, as Swan suggests, instead of talking about it so much. But it would be much nicer if somebody official took care of it!
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December 4th, 2009, 08:44 PM
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Re: Send Tupilak
Maybe Tupliak could be given a one-battle-spell modded from polymorph, that turns him into the undead seal, and that spell only works underwater?
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