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  #1  
Old February 16th, 2008, 05:25 PM

thatguy96 thatguy96 is offline
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Default Re: Battlefield Support Missiles and Rockets?

Quote:
Suhiir said:
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
Yeah, unfortunately you can't make it so it can knock down foliage. I always wished that the game allowed for building a weapon big enough to turn a hex with trees into a clear one.
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  #2  
Old February 18th, 2008, 05:23 AM
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Suhiir Suhiir is offline
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Default Re: Battlefield Support Missiles and Rockets?

Quote:
thatguy96 said:
Quote:
Suhiir said:
Yeah, that's what I wanted my Daisy Cutter for - a scenario start weapon - ye olde instant LZ thing.
Yeah, unfortunately you can't make it so it can knock down foliage. I always wished that the game allowed for building a weapon big enough to turn a hex with trees into a clear one.
Yeah, know you can't do anything to the vegitation - more a flavor thing then anything else.
I was also once trying to figure out how to make a tac nuke for a scenario idea I had. Didn't have any luck tho.
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Old February 17th, 2008, 08:47 PM

BlackPanther9392 BlackPanther9392 is offline
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Default Re: Battlefield Support Missiles and Rockets?

Hello!

I'm fairly new to Win Sp, but from I've seen so far, it rather easy to learn to play (compared to Matrix's TOAW 3!).


I'm learning about building a scenario for play, but I have questions that perhaps you can answer:


1) Is it possible to add a nationality to the current list? if so, how?

2) I've heard something about Very Heavy missiles---such as the FROG missile. Is it possible to design even larger weapons such as the SCUD or Scaleboard missiles for use in the game?

Thanks for your time!
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Old February 17th, 2008, 09:02 PM

thatguy96 thatguy96 is offline
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Default Re: Battlefield Support Missiles and Rockets?

For some answers to your first question, check out these other threads:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

For an answer to your second question I'd just suggest going back and reading the first page of this thread.
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