.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2008, 08:09 PM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Multiverse Mod

There are so many science fiction universes out there that I would have liked to recreate. The problem is time and energy to do so. If it takes me a minimum of one year to do a mod, then to do five universes it would have been five years minimum, and this Star Fury game is not getting any younger.
So, in order to do so I came up with Multiverse (2 – 2.5 years).
If I were to create each universe with many ships classes as suggested, I would not be able to launch Multiverse when I did in Dec 07, but maybe in 09 or longer...
I am aware that other people are working on other mods, like the Star Wars mod, and I do not want to take their thunder. I do want them to make the mod with all the ships and glory that the Star Wars series deserves. (I really want to play a game other than my own!)The same goes for Star Trek and the others. That is why I only used no more than 6 ships max from each universe (and those were divided like 3 for each faction within the universe. Some universes I used even less). Also the ships I selected were the classics that every body knows, nothing new, so there is plenty of room for a full mod on each of the Universes where I just have a glimpse or cameo appearance, except the Star Blazers mod where I went in detail on the previous two mod series.

At least no one is giving me any complain because I put three laser beams instead of two, or I put it on the wrong place or something. I am not an expert on none of the universes out there.

I did some experimenting with some other ships that even thought I may not be using on the game may be together with the rest on the files. It is better to leave them there than try to go through five or six files, remove them and then having some type of error on the game because I forgot to remove something some ware. (Like all the ships from the previous SB Mod are still there.)
Anyway I am doing all this mods just for fun, so you can use any ships I created and try to do your thing. I did use the original Star Fury ships, and even recycled the Gamilon ships from my Star blazers mod to create the Illumidas and Iscandarian fleets. A little skin change can make nice variations. Anyway I am sure that someone other than me and with far more talent can create ships. All you have to do is to ask around.
Reply With Quote
  #2  
Old February 29th, 2008, 12:47 AM

rstaats10 rstaats10 is offline
Corporal
 
Join Date: Jul 2007
Posts: 111
Thanks: 0
Thanked 4 Times in 2 Posts
rstaats10 is on a distinguished road
Default Re: Multiverse Mod

I can respect the time you put into making the mods. I have been working on my SF mod for about 6 months and still working on it. I too mod for fun. I hope to be done with my mod in next month or two (wishfull thinking). I am making a Stargate Mod and have all ships configured for the game, maps done, components, etc. The mod will be 80% or so accurate to the Tv show but I wanted it to have it's own flavor too. That is why I have added some new race ships and what not to the Stargate Universe to spice it up a bit.

I will release the mod when I get done with it. One of many things I have discovered while modding is to keep the texture images resolution down to 256x256 or 512x512 for the most part. It saves memory and reduces file size.

The SF game engine is old and wish I had half the knowledge of my older brother and younger brother who have been programers at their jobs for years.

I will finish my mod though since my 8 year old son likes to play the game too and has given me the motivation to complete it.
Reply With Quote
  #3  
Old February 27th, 2008, 04:00 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Multiverse Mod

Quote:
Campeador said:
Baron, I was scratching my head on that one, but at the second try I was able to recreate the bug. You are the first person to report this occurrence, which normally does not happen.
This is what happens:
1. From the Epsilon system you are told to return to Eternus.
2. Before reaching Eternus an event happens in Octopus.
3. In Octopus you are to help one of the ships from Earth (a Hood BC) that is being attack by an unknown ship.
4. There are actually two events in progress: Help the Hood cruiser and destroy the enemy ship.

...snip...

ps: If this is not exactly what happens then let me know.
Not with me, no. But it's good that you found this other possible mess-up. I had an old event sticking in my game and apparently it was this that caused the error when more events were queued up. I used the 'warpmap' cheatcode to go to the system where the old event wanted me to go (yes, I had been there once already. Dunno how I got two copies, or another copy of a past event). Once I had cleared that event it was possible to enter the system and get the scenario setup to work. But once it was working I have to say that it is basically impossible to fulfill without cheating. On the one hand you have to destroy this strange 'evil Fed' ship, and on the other you have to save Captain Harlock. And it turns out that saving Harlock is the real requirement, while destroying the 'evil Fed' doesn't really matter because it will have wiped out all your allies long before you can get across the system to save them. hmm... But the number of pirates who turn up chasing Harlock is quite spectacular. If you've already damaged your ship going against the 'evil Fed' it's likely to be impossible to also defend Harlock, even if you can reach him in time.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.