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  #1  
Old March 21st, 2008, 01:33 PM
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Default Re: Well, I\'m through with the game

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Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.
You have me pegged. It half about otfitting may favorie commanders and seeing what becomes of them.
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  #2  
Old March 21st, 2008, 03:18 PM
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Default Re: Well, I\'m through with the game

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Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.
As somebody with a bizarre sense of humor and some difficulty with respect to doing work in games, I like to build up to a strong position, and then conduct what are often highly inefficient experiments.

I think I once had a regiment of Mechanical Men, led by a GoR'd and empowered Mechanical Man, in the Flying Ship, simply because the concept of a highly mobile robot army amused me.
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Old March 21st, 2008, 09:46 PM

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Default Re: Well, I\'m through with the game

Quote:
Kristoffer O said:
I'm not sure, but thought that SP players were less concerned with beating their opponent and more into role-playing. If you are a role-player both you and your enemies should take scales according to your own whim.
I'll chime in as an SP player - this game is very light-weight and easy to travel with, and I enjoy it on business travel. I agree that role playing and making up stories to go with the play are more important than minimaxing the AI.

Question: for you other SP players out there - would there be any energy around creating/playing a new set of SP-focused maps?
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Old March 21st, 2008, 08:46 AM
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Default Re: Well, I\'m through with the game

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NTJedi said: Some moddable AI is available for recent games such as Neverwinter Nights(RPG) and for older games such as Warcraft_2(RTS)... both were successful and provided great new gameplay. I believe Age_of_Empires_2 also had some moddable AI options.
Space Empires IV allowed modding the AI, and Space Empires V added even more modding options.
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Old March 21st, 2008, 09:25 AM

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Default Re: Well, I\'m through with the game

I must admit that I haven't even tried to beat 10 might AI's... A lot would depend on my start (= luck) and then on exploiting gaps in AI of opponents else you obviously can't beat them since they have much more income etc.

I would prefer to get a good opponent with equal income etc as me and then try to beat him.. or to compensate for the AI a little extra income.

Better AI would be nice!
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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