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  #1  
Old April 11th, 2008, 11:39 AM
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Default Re: Djinnibad - Nomads and Genies

First version of a Djinnibad Nomad.

EDIT:

No hands/weapon yet, but I haven't decided how to do those yet. Pure MS Paint while waiting for work to really start, with Prince of Persia and screenshots of Dom units as reference. He's currently about 25 pixels high, so I think he might be few pixels higher than most humans. That will be fixed once I can play with this stuff back home and actually read the modding manual and test the unit.
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File Type: bmp 596749-djinnibad_1.bmp (3.1 KB, 223 views)
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  #2  
Old April 11th, 2008, 07:19 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

my nomad stats:


#newmonster 2807
#spr1 ""
#spr2 ""
#name "Nomad warrior"
#descr "The nomadic inhabitants of the deserts have these warriors as first line of defense. Every male nomad has a sword, without sword no pride, and will defend what belongs to him if needed. Nomads day to day live is ruled by their own sheiks, who are adviced by nomad wazirs. Nomads consider all genies sacred, and above the human sheiks are the genies and their nobles who rule the nomad sheiks as a king rules his lords."
#hp 11
#size 2
#ressize 2
#prot 0
#mor 9
#mr 12
#enc 2
#str 11
#att 10
#def 11
#prec 10
#mapmove 2
#ap 14
#gcost 10
#rcost 0
#armor "Daraq"
#armor "Turban"
#armor "Desert Garb"
#weapon 800 -- Scimitar
#wastesurvival
#end

reasoning: I see the nomads as people living of the land, a hard land. That way they are at bit between the usually city people and barbarians. This accounts for HP 11 and strength 11.
All Nomads learn to fight: def 11 (still thinking of going to 11 att too)
Less organisation: morale 9
high MR: just because this is a highly magical nation, it just rubs of on the nomads.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old April 11th, 2008, 07:36 PM

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Default Re: Djinnibad - Nomads and Genies

Those nomads seem pretty superhuman. Stronger, tougher, more endurance, faster, more skilled, better magic res,.. not by much it's true but still, they're flat out better than your usual dom3 humans.
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  #4  
Old April 11th, 2008, 08:08 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

hmm are they faster, maybe that should be lower and I didn't know I did anything with endurance

what are the normal stats for those 2

for the rest well.. barbs are stronger too and morale is lower

They have to be stronger .. they only get low grade material, they live in the desert, they are no pampered city inhabiting dogs
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old April 11th, 2008, 08:17 PM

Sombre Sombre is offline
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Default Re: Djinnibad - Nomads and Genies

Normal human enc is 3.

Normal human AP is 12.
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  #6  
Old April 12th, 2008, 08:14 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

Since a lot of the good modders seem to look in here now and then I have another question: can you arrange in which order the troops appear on the recruit bar?

(I'd like nomads first, then my 2 sacreds and lastly the HUGE roc)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old April 12th, 2008, 08:18 AM
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Default Re: Djinnibad - Nomads and Genies

Yes; it's the order in which you list #addreccom and #addrecunit. Any units available from sites are always added last, though, so if the Roc isn't site-spesific and even one of the sacreds is, you can't do it.
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  #8  
Old April 12th, 2008, 08:48 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

ah so cap only units are always last..
hmm one of them is so I guess then I'll do nomads, roc, sacred
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #9  
Old April 12th, 2008, 08:51 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

btw endo:
I really liked the nomad warrior, keep up the good work if you figure out how to give them a scimitar (you could copy the one the jann has?) I'll add them to my mod file.

Think you can do the cavalry too?

What do you think about the discussion about stats?

What do you think about the roc?

PS I attached what I have in sprites and .dm file so far so those interested or working with me on this can check it out if they want.
Attached Files
File Type: zip 596977-Djinnibad - genies and nomads.zip (116.6 KB, 108 views)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old April 12th, 2008, 06:37 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies


#newmonster 2806
#spr1 "Nomads and genies/2806_Nomad_Wazir_1.tga"
#spr2 "Nomads and genies/2806_Nomad_Wazir_2.tga"
#name "Nomad Wazir"
#descr "The Wazir are the advisers and magicians of the nomad sheiks. They mostly divine their wise advices from the stars but also have knowledge in other paths which they learned from their genie overlords."
#hp 10
#size 2
#ressize 2
#prot 0
#mor 12
#mr 14
#enc 3
#str 10
#att 9
#def 9
#prec 10
#mapmove 2
#ap 10
#gcost 100
#rcost 1
#armor "Desert Garb"
#weapon 7 -- Quarterstaff
#poorleader
#nomagicleader
#noundeadleader
#itemslots 15494 -- two hands, one head, one body, one feet, two misc
#magicskill 4 2
#custommagic 9600 50
#fireres 20
#wastesurvival
#end
#end



#addreccom 2806


why does it show up as a trooper and not as commander?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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