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April 19th, 2008, 06:03 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
I lowered the AP to 13.. the rest of their stats are just like barbs except the weaponskills so not that superhuman imho..
I'm doubting the gold cost of everything in the nation a bit.. barbs are 13 gc and these 13 gc dervish are obviously better.. but.. like a sacred jag warrior is MUCH better for it's coin, being sacred and having 2 forms.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 19th, 2008, 06:18 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
Endo about the descriptions.. You'll just have to look at them all once we've got a somewhat final version and then you can just change everything you want and send it back to me for the upload.
And one thing... how can we think of doing a desert nation and NOT use sandworms (and/or sandworm riders)? It's almost criminal!
a huge mouth in the ground (think: dune 2 game), flying could pose as burrowing and trample as swallowing....
please give this serious thought because it will be very hard for me to ignore this.
IT would be a high level summon with few item slots (in case of GoR) huge HP, regen, weakness to shock, immunity to heat. average MR. Largest size the game allows (can you go above 6)?, with largest sprites.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 26th, 2008, 05:37 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
Please have a look at the nation as it is now. For easier looking into sandworms they are also available as a recruit (and not too expensive yet) but obviously that is not what they will be in the end
Let me know what you think about the way I used sprites for teh sandworm and about their balance. (it's a 35 earth gem summon.. that isn't cheap IMHO and not easy to cast)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 26th, 2008, 06:00 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Djinnibad - Nomads and Genies
I'm otherwise occupied for a while. I might throw together cavalry sprite or two, but don't expect major progress for a week or two.
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April 26th, 2008, 08:08 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
I understand, it's not like I'm paying you  everything you can do is welcomed but no pressure
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 27th, 2008, 08:34 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Djinnibad - Nomads and Genies
To Endoperez:
Yes, it's completely all-right. We have some stalling here, too, it seems... 
I'll probably make LA version in a few days, together with slightly rebalanced MA.
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April 29th, 2008, 05:33 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
anybody like the sandworms?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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