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December 16th, 2008, 01:45 PM
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Colonel
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by lch
Looks like Edi should add this to the bug shortlist. The minimum RP should be 0 or 1, it probably was an oversight that they can go negative. I'd think that this check would only be done after all the RP are added together, too.
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I don't agree. If this is fixed, it would reduce the drain-3 penalty. With this 'bug', drain-3 is harder to circumvent with indy mages.
(edit: While I do think the effect must be make clear. Something like: Research ability 1 (-1).)
(edit2: I do think that the above description is not totally accurate. I doubt that under the hood it is really a negative research ability. I think that the penalty is just subtracted as the last effect. But research ability can never go lower than 1. It's a detail I know).
(edit3: I forgot to refresh this page, multiple tabs... meh).
Last edited by Soyweiser; December 16th, 2008 at 01:49 PM..
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December 16th, 2008, 01:23 PM
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General
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Re: Did you know that? (Dominions trivia)
lch: It's not negative. It's 1 RP base, -2RP from Drain2 + 9RP booster +1 from XP. So 9 total [but it had RP1 in description all the time, so you'd expect it to get at 10 or 11 with mentor and xp].
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December 16th, 2008, 01:26 PM
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General
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Re: Did you know that? (Dominions trivia)
Yes, I understood that, Zeldor. The real mechanic behind it for performing research seems to be doing ok. But the infoscreen for the commander isn't.
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December 16th, 2008, 06:20 PM
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Second Lieutenant
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Re: Did you know that? (Dominions trivia)
Isn't it a bug that -3 research = 1 RP but 0 research = 0 RP?
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December 16th, 2008, 07:02 PM
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Colonel
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by sector24
Isn't it a bug that -3 research = 1 RP but 0 research = 0 RP?
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0 rp = 1 rp.
But the unit screen still lists this as 1 rp.
If you increase the rp, for example by a skull mentor, the 0 is increased to 9. And not the 10 you would expect from the unit screen.
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December 16th, 2008, 07:08 PM
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Major General
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Re: Did you know that? (Dominions trivia)
That doesn't sound like a bug to me. When the screen says "1 RP," you get one RP. When it says "9 RP," you get nine RP. The fact that the underlying calculation special-cases RP under zero is an obscure rule, not a bug.
It is, however, something useful to know. And I guess that's why you posted it here and not on the bug thread.
-Max
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December 16th, 2008, 07:24 PM
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Corporal
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Re: Did you know that? (Dominions trivia)
Sometimes when you add a large stack of units to a commander you can exceed their command limit.
Example: I added 82 Mermidons to a commander with 80 command 
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December 17th, 2008, 11:43 AM
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General
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by Dectilon
Sometimes when you add a large stack of units to a commander you can exceed their command limit.
Example: I added 82 Mermidons to a commander with 80 command 
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Are you sure about that? Normally, when you assign a stack of units, any excess beyond the commander's capacity simply isn't assigned. Two of those Myrmidons shouldn't have moved from the garrison or commander where they were when you selected them.
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December 17th, 2008, 12:09 PM
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General
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by capnq
Quote:
Originally Posted by Dectilon
Sometimes when you add a large stack of units to a commander you can exceed their command limit.
Example: I added 82 Mermidons to a commander with 80 command 
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Are you sure about that? Normally, when you assign a stack of units, any excess beyond the commander's capacity simply isn't assigned. Two of those Myrmidons shouldn't have moved from the garrison or commander where they were when you selected them.
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As probably somebody else already wrote here before, you can give an item with a leader bonus to a commander and give more units to him than his unmodified limit is, then take the item back and he should keep the units.
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December 17th, 2008, 04:32 PM
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National Security Advisor
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Re: Did you know that? (Dominions trivia)
Regarding the research thing, seems like the mechanic is working as intended. All mages have a research value of 3 as base, + 1 per each magic path they have. Any intrinsic research penalty or bonus is applied after that and then the scale modifier from magic/drain and other external modifiers (research items etc).
This lead to a situation where the only units that can have negative research in drain dominion even theoretically are the ones who have a research penalty to begin with (Machaka Witch Doctor etc), and even that seems to be limited to a minimum of one if I understood it correctly.
Of course, if the negative research is taken into account so that it has to be negated fully before items are applied, that seems consistent too.
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