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December 14th, 2008, 06:03 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Did you know that? (Dominions trivia)
...the Banefire Strike that comes with the King of Banefires has a built-in Plague effect in addition to Decay? Sometimes SCs *don't* need forged equipment to devastate an army...
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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December 15th, 2008, 12:23 PM
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Corporal
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Join Date: Sep 2005
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Did you know that? (Dominions trivia)
Kurgi's Gift causes insanity (around 12 but gradually increases)
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December 15th, 2008, 05:23 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Did you know that? (Dominions trivia)
In addition to more accurate scouting reports over normal scouts, spies can see things like the exact amount of PD in a province, unrest amount, and the number of revealed magic sites (though not which specific sites they are).
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December 15th, 2008, 05:27 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Did you know that? (Dominions trivia)
fungalreason:
Won't you be able to check them via F1?
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December 15th, 2008, 06:36 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Did you know that? (Dominions trivia)
I think you used to be able to, but now you can no longer see the enemy sites on the F1 screen.
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December 15th, 2008, 06:41 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Did you know that? (Dominions trivia)
You only see the site details on the F1 screen for enemy forts you are sieging.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 16th, 2008, 10:10 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Did you know that? (Dominions trivia)
Do you know that research points can go negative?
This has some effects:
First a magic user set to research will always add at least one rp.
Second you well never see if a magic user has negative research points.
Third rp increaser's will start to increase rp from the negative rp total.
Fourth, a rp experience bonus will decrease the negative penalty.
Fifth, an example:
Say you have a druid. Base rp 1, and you have drain -3.
The druid rp is now -1. When set to research he will provide 1 rp to your research.
After a few turns the druid gets experience. This increases his rp to 0.
After destroying Ermor, you have a few spare skull mentors. You equip one on the druid. His rp increases by 9. So now your druid has research ability 9. (Not 10 as you would expect from the druid status screen).
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December 16th, 2008, 10:28 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Did you know that? (Dominions trivia)
Nice spot Soyweiser 
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December 16th, 2008, 11:34 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Did you know that? (Dominions trivia)
Quote:
Originally Posted by Tifone
Nice spot Soyweiser 
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Actually this strange behaviour had me wondering for a long time. I equipped rp increaser's on mages, and I didn't get the full bonus. So I went experimenting and this is what I found. Eventually the whole mess made sense.
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December 16th, 2008, 01:18 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Did you know that? (Dominions trivia)
Looks like Edi should add this to the bug shortlist. The minimum RP should be 0 or 1, it probably was an oversight that they can go negative. I'd think that this check would only be done after all the RP are added together, too.
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