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Old April 25th, 2008, 11:46 PM
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Default Re: AI spell casting priorities

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Aezeal said: I think it would be nice if after the scripted spells (assuming it did cast those) it will use those spells for the rest of the battle too.
(when my volva (+ light of northern star) are spamming soulslay for 5 turns... I don't want them to cast other spells after that.. there is a REASON I've scripted it 5 times.
The problem with that is when you run into something you weren't expecting, and your scripted orders aren't as useful as other spells would be.

I've got one solo game where the script I'd used was fine against the indy provinces I was attacking, but the two battles that occurred when Ernor attacked the same provinces, on the same turn that I did, needed much different scripts. If my priests hadn't started banishing after their script ran out, I would have lost both battles. (I didn't even know Ernor was my closest neighbor until we blundered into each other the first time.)
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Old May 22nd, 2008, 05:08 AM
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Default Re: AI spell casting priorities

black list: Touch of Madness..
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