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April 28th, 2008, 01:24 PM
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Private
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Join Date: Apr 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
If someone gives up I would be glad to take his place  I am late but thought sign up would open on 1st may :-/
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April 28th, 2008, 01:52 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Another possibility is to remove divine blessing, and lower the area of bless. Then you'll need a bunch of priests to bless your army.
Or cap research at lvl 7. No lvl 8 or 9 spells.
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April 28th, 2008, 01:58 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Ser, I think as the 2nd alternate you are in great shape as well.
My apologies for starting sign up early, but i feared a rush of new games starting on 4/27 when llamabeast got back from his Thailand trip.
And since we needed 60 players, I did not want to risk too many people getting overextended with other games before they realized this game was coming.
I like the idea of a mod making the lower paths easier and working up to very hard for paths 7-9.
With the 1st 2 levels being normal. That gives you a few decent spells(lighting, and also a few buffs if you have an awake sc(personal regen, summon earth power, alt spells).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2008, 01:10 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
i have no race preference, hope you counted that in =)
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April 29th, 2008, 01:14 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I have you coobe.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 29th, 2008, 01:38 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
thx for managing this game, will be fun
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April 29th, 2008, 02:11 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Xietor, would you mind putting me down as an alternate as well? I desperately want to play this game but I also desperately fear the micro  Might be fun to sub for people tho, perhaps doomed nations if those players walk away?
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April 29th, 2008, 02:12 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
I want IN!!
You asked me goddammit..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 29th, 2008, 02:21 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
IH, you have to get in. Fiddlesticks should not be content to just rule Epotara.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 29th, 2008, 02:23 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Mega Age II (Kingmaker) Sign Up!
Xietor, you didn't fix the capital start locations for land nations yet, or did you? If you haven't, seeing how much intrest there is in the game, I see no harm in starting with 63 players instead of 60. That would give an average of 14.29 provinces/player instead of 15. Not like that's exageratedly cramped.
Just an idea.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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