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  #1  
Old April 28th, 2008, 01:24 PM

seryozha seryozha is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

If someone gives up I would be glad to take his place I am late but thought sign up would open on 1st may :-/
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  #2  
Old April 28th, 2008, 01:52 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Another possibility is to remove divine blessing, and lower the area of bless. Then you'll need a bunch of priests to bless your army.

Or cap research at lvl 7. No lvl 8 or 9 spells.
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  #3  
Old April 28th, 2008, 01:58 PM

Xietor Xietor is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Ser, I think as the 2nd alternate you are in great shape as well.

My apologies for starting sign up early, but i feared a rush of new games starting on 4/27 when llamabeast got back from his Thailand trip.

And since we needed 60 players, I did not want to risk too many people getting overextended with other games before they realized this game was coming.

I like the idea of a mod making the lower paths easier and working up to very hard for paths 7-9.

With the 1st 2 levels being normal. That gives you a few decent spells(lighting, and also a few buffs if you have an awake sc(personal regen, summon earth power, alt spells).
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Old April 29th, 2008, 01:10 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

i have no race preference, hope you counted that in =)
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  #5  
Old April 29th, 2008, 01:14 PM

Xietor Xietor is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

I have you coobe.
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  #6  
Old April 29th, 2008, 01:38 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

thx for managing this game, will be fun
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  #7  
Old April 29th, 2008, 02:11 PM

Ironhawk Ironhawk is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

Xietor, would you mind putting me down as an alternate as well? I desperately want to play this game but I also desperately fear the micro Might be fun to sub for people tho, perhaps doomed nations if those players walk away?
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  #8  
Old April 29th, 2008, 02:12 PM

Aezeal Aezeal is offline
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Default Re: Mega Age II (Kingmaker) Sign Up!

I want IN!!

You asked me goddammit..
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #9  
Old April 29th, 2008, 02:21 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

IH, you have to get in. Fiddlesticks should not be content to just rule Epotara.
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  #10  
Old April 29th, 2008, 02:23 PM
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Default Re: Mega Age II (Kingmaker) Sign Up!

Xietor, you didn't fix the capital start locations for land nations yet, or did you? If you haven't, seeing how much intrest there is in the game, I see no harm in starting with 63 players instead of 60. That would give an average of 14.29 provinces/player instead of 15. Not like that's exageratedly cramped.

Just an idea.
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