.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2008, 03:29 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Tips for newbs - just add

Quote:
Dedas said:
Also, people tend to forget that Magic 3 gives several other benefits than just research points. For example:
[list]* 30% less fatigue when casting spells in combat.

Well, sort of. Depending upon the mage and the spell, the base encumbrance cost can be a significant fraction of the spell fatigue cost, and Magic scale doesn't help with that. For instance, if you're in a Communion, IIRC *every* communion slave takes encumbrance fatigue for every spell he participates in. In that case, you might as well be in Drain dominion because encumbrance is 80+% of your fatigue anyway. Magic helps when you cast big expensive spells on your own, not so much when you're casting cheap little spells like Cloud of Death.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
The Following User Says Thank You to MaxWilson For This Useful Post:
  #2  
Old April 30th, 2008, 09:28 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Tips for newbs - just add

I agree that the prophet scout isn't always the best plan. Especially in EA, where indy scouts are rare, that may be the only scout you'll have for awhile, unless you use precious castle turns building your national scouts.

Making your starting commander a prophet has the advantage of being slightly less vulnerable to stray arrows (and leaving your scout free to scout), but the disadvantage of having higher fatigue due to armor. Also you can't patrol first turn for more money. It's a trade off.
Reply With Quote
The Following User Says Thank You to thejeff For This Useful Post:
  #3  
Old April 30th, 2008, 09:13 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Tips for newbs - just add

Quote:
thejeff said:
Making your starting commander a prophet has the advantage of being slightly less vulnerable to stray arrows (and leaving your scout free to scout), but the disadvantage of having higher fatigue due to armor. Also you can't patrol first turn for more money. It's a trade off.
Is there anything about being prophet that makes your commander less vulnerable to arrows? I know there's a +2 defense bonus, but that shouldn't help...
__________________
How to observe blitzes
Reply With Quote
  #4  
Old April 30th, 2008, 09:25 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Tips for newbs - just add

Prophets are less vulnerable inside your dominion because of higher HP, plus any air bless if applicable, plus E9 bless if applicable.

But I'm pretty sure thejeff means starting commanders are less vulnerable to stray arrows than scouts.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
The Following User Says Thank You to vfb For This Useful Post:
  #5  
Old April 30th, 2008, 09:25 PM
BigDisAwesome's Avatar

BigDisAwesome BigDisAwesome is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
BigDisAwesome is on a distinguished road
Default Re: Tips for newbs - just add

I think he's referring to the fact that most commanders have much better armor than scouts. And sometimes shields too.
Reply With Quote
  #6  
Old April 30th, 2008, 09:35 PM

Renojustin Renojustin is offline
First Lieutenant
 
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
Renojustin is on a distinguished road
Default Re: Tips for newbs - just add

And remember that having a Magic-3 dominion can hurt you just as easily as it can help you in battle, for the same reasons.
__________________
Sauromatia: Lawful Evil
Reply With Quote
  #7  
Old April 30th, 2008, 03:24 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Tips for newbs - just add

Things that I wish I knew early on... part #1

Start only one MP game early in your Dom 3 Multi-Player (MP) career unless you forsee that 8 weeks down the road you'll have lots of time to take your turns. There is probably an equation to the effect
Turn creation time is a function of (Turn# , held Provinces , #potential province battles, your personal micromanagement threshold, nation type, etc). I understand that some late game epic battle take hours to set up.

Micro management, though time consuming, does pay dividends.

Site searching early often pays back big later on in the game.

Multi-front wars often end like Hitler's...

In game diplomacy can be just as (and even more) important than research, units, and tactics.

Like many other turn based fantasy games magic and gem income rule the roost in later turns.

Read Sheap's tips.

Make sure all your NAPs (Non-agression pacts) are non-ambiguous.

Is there a Dom3 acronym list posted anywhere? I remember GoR, GoH and others throwing me early on.

Try to be a little unpredictable in MP games. Fortune tends to favor the bold.

-SSJ
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
The Following User Says Thank You to sansanjuan For This Useful Post:
  #8  
Old April 30th, 2008, 05:03 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Tips for newbs - just add

The tips sansanjuan is referring to was a collection of advice about how to conduct yourself personally in an MP game:

Sheap's Tips

I agree with sansan also about MP diplomacy. In MP games, you are fighting not one, but two wars. The regular dominions one, but also the diplomatic one. If you lose either, you lose the game. This is a key fact which very often seperates the veterans from the newbies.
Reply With Quote
  #9  
Old May 1st, 2008, 07:23 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Tips for newbs - just add

Quote:
sansanjuan said: Is there a Dom3 acronym list posted anywhere? I remember GoR, GoH and others throwing me early on.
pp. 289-290 of the manual, but that's not an exhaustive list.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #10  
Old May 1st, 2008, 09:11 AM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: Tips for newbs - just add

Don't recruit light cavalry. It's a sucker's bet.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.