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  #1  
Old May 4th, 2009, 04:06 PM

Dimaz Dimaz is offline
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Default Re: Qwerty - MA team game. Running

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Originally Posted by WraithLord View Post
It was there for example that I one time lost a huge army (20+ mages, hundreds of troops, ice deamons and undeads escorted by a few tartarian and ID SCs to a well coordinated teleport+wrathfull skies+ rudra's from hell ambush set upon me by Kuritza -- that hurt btw)
Yes, that was one of our best moments in this game. We spent at least 100 pearls on teleport spells alone. I have to say, it was completely his idea and I thought it too risky, but he managed it. We lost 1 equipped Rudra on retreat after your dog swallowed it, and some less important units. BTW, we planned second such attack on Man capital to stop capital-only mages production after dealing with Arco. Also, we were really impressed with your tartarian production speed without any means of healing them.
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  #2  
Old May 4th, 2009, 04:30 PM
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WraithLord WraithLord is offline
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Default Re: Qwerty - MA team game. Running

Towards midgame I started crunching anywhere between 3-6 tartarians per turn (depending on D gems availability). W/O those undead mammoths Ctis would have been overrun.

BTW, you would not have been the first to try and invade Man's capital
ano and karnoza were that close to that but a combination of timing and awesome luck on my part caused them big losses that turn. I even managed to charm one of their tartarians. I think it was the same turn that you guys gave them the notice on canceling the NAP and the same turn they decided they had enough of the endless world encompassing war.
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Old May 5th, 2009, 06:53 AM

Kuritza Kuritza is offline
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Default Re: Qwerty - MA team game. Running

We wouldnt have given you the pleasure of charming our SC's. )) We planned to attack with lots of golems (since Man is short on astral magic duelers) and cast wrathful skies/fire storm/astral tempest at once. Of course, flyers to intercept teleporting duelers from Arco and Atlantis, siege golems to breach the walls immediately etc.

Alas, for 3-4 turns we had other important things to do, like the aforementioned ambush against Ctis, and then two stales in a row killed us for good.
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Old May 5th, 2009, 07:05 AM
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Default Re: Qwerty - MA team game. Running

Perhaps and perhaps not. In one word: Domes
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  #5  
Old May 5th, 2009, 07:24 AM

Kuritza Kuritza is offline
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Default Re: Qwerty - MA team game. Running

As far as I remember, we attacked your capitol with a scout and found out you had no domes - perhaps you've cast them later.
Or we were going to TP on a neighbouring province and attack you from there. I dont remember, tbh.
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Old May 5th, 2009, 07:35 AM
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Default Re: Qwerty - MA team game. Running

Tell me the turn # and I'll look it up later.
What I do remember is that I had no domes when ano teleported his golems and SCs on me. After his attacks I made sure to put the astral dome and later added a nature dome as well.

At the very least you'd have needed to pass through the astral dome, meaning that probably only half your army would have actually got through.

Had you attacked an adjacent province you would given me the turn I needed to nail your army.

That said. I clearly agree that this is all highly hypothetical. Sometimes it's something as simple as a bad roll that screws an otherwise perfect plan. So, as I said, perhaps it would have worked for you and perhaps not.
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Old May 5th, 2009, 08:45 AM

Kuritza Kuritza is offline
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Default Re: Qwerty - MA team game. Running

Well, yes. Any plan can fail for no reason.
Most recent example - I gave Bandar Log another try recently; as I stormed a castle of my neighbour, replay showed that my SC goddess wiped TC cavalry clean, but on the global map I've lost, my goddess has retreated (no afflictions, just ran away), all my sacreds and and elephants perished.

I'm wondering how could you nail our invading golems'n'rudras army though? Just curiousty; domes tend to be a double-edged blade, they prevent its owner from reinforcing his castle just as they protect it from teleporting enemies.
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Old May 5th, 2009, 11:22 AM
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Default Re: Qwerty - MA team game. Running

Yes, I had lots of incidents in which replay results were different than real results. It seems like a kinda bug that will never get fixed.

Re. nailing your hypothetical army. It all depends. In this respect dominions is similar to chess. All the plans depend on timing, planning ahead and quick adaptation. So if your army where to be made only of Golems (so as not to lose SCs to charm) I'd have applied a certain method. Had your army consisted on only Rudra's a different method would have been used. A mixed force of them would have been the hardest to stop.
Delving into details is tedious, suffice to say that the ingredients to a response were at my possession. Or rather I was and still am under the impression that they were. Perhaps it was all wishful thinking

And yes, domes can indeed work against you as you have mentioned. Sometimes anticipation and stealthy troops/commanders can help with the reinforcements issue. I know this helped MA Man save the day in a number of sieges. Storming an otherwise empty fort that is in-fact protected by, say, 30 mothers and crones is all together a different story.
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  #9  
Old May 5th, 2009, 12:01 PM

Silence0 Silence0 is offline
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Default Re: Qwerty - MA team game. Running

Looks like a great game..Congratulations to wraithlord..May i ask if some of you could upload or pm me the final turn files if you still have them? As a noob who dreams of reaching endgame i would like to see how it looks..Thanks in advance
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  #10  
Old May 5th, 2009, 12:42 PM

Kuritza Kuritza is offline
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Default Re: Qwerty - MA team game. Running

A combination force, of course. Rudra casters (to avoid getting charmed), siege and astral golems to tank, and all the battlefield-wide spells in the spellbook.
Oh well. You, MB and Ossa/Klagron did a good job keepig us busy. And just as we seemingly stopped your most threatening thugs/armies, two stales happened. I'd really love to see your method of response to our siege.
Grats.
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