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	| View Poll Results: Is the mass-production of undead priests via Life after Death an exploit? |  
	| Yes |      | 12 | 14.46% |  
	| No |      | 71 | 85.54% |  
	
 
 
	
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				July 1st, 2008, 12:06 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 A way to decrease the number of afflictions is casting Regeneration or Mass Regeneration. 
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				July 1st, 2008, 02:11 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Yeah, but that makes them that much harder to kill off, NT    
I agree, Saxon.  While I still believe that this technically counts as an exploit, it is simply too hard to put into practice to worry about.  I'll let you know if I find a way to do it.  Or will I??    |  
	
		
	
	
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				July 1st, 2008, 07:42 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 
	Quote: 
	
		| Ironhawk said: Yeah, but that makes them that much harder to kill off, NT
  
 
 |  Actually units of low hitpoints such as priests which receive the regeneration only pickup one hitpoint of regeneration.  From my experience the one hitpoint of regeneration on units of low hitpoints has almost no value for preventing death.  I see regeneration for units of low hitpoints a strategy for preventing afflictions on survivors of a battle.  
 
Regeneration of 3 or more hitpoints on units with many hitpoints is where they become harder to kill.
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				July 1st, 2008, 08:42 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 PVK - there's no point drowning them because drowning happens outside of battle, and you can only have Life After Death in effect during battle. |  
	
		
	
	
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				July 7th, 2008, 04:13 AM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Funny timing on this thread, I just had a big battle involving it.  Instead of casting Control Undead, my mage casts the “life after death” spell.  Not very helpful, as I am MA Ermor and don’t have a lot of live troops at this stage.  Then he casts rigor mortis.  I also have a big communion going.  Soon, my mages start dying from fatigue, not ideal.
 Oh well, they come back to life, so not a problem.  They can still re-animate, so nothing changes.  The next turn, the army gets sieged by the enemy SC pretender, who has high regeneration due to high dominion.  No problem, I will just preach it away and then smack him down.  Except that my newly undead priests can not preach…
 
 Seems that getting re-animation comes at a cost.
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				August 12th, 2008, 01:36 AM
			
			
			
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 I say that producing undead priests in general is not exploitish for any nation whatsoever (yes, it taints the theme. But it´s also themish in it´s own right if you dabble in necromancy). Mass production is not kosher, imho, through (what kind of mass production are we talking about here?) |  
	
		
	
	
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				August 12th, 2008, 04:51 AM
			
			
			
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 No one cares if those 50G indy priests get afflications. They have only one purpose, that is to reanimate skeletons. Why should you care if they get blinded/crippled or whatever. (does feeblemindedness remove priest levels as well for pure priests?) |  
	
		
	
	
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				August 12th, 2008, 04:57 AM
			
			
			
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 I think yes it does. |  
	
		
	
	
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				August 12th, 2008, 01:14 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 ???
 The poll looks like a malfador disk space poll. Am I the only one with poll problems or is this a known issue?
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				August 12th, 2008, 01:17 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Yeah something is very wrong with the poll here from the original post... |  
	
		
	
	
	
	
	
	
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