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				May 23rd, 2008, 09:45 PM
			
			
			
		  
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				Re: No Magic sites
	
			 
             
			
		
		
		
		I would not like to see the Bless, nerfed. I think that would be fairly thematic with a no magic motiff. Knights Templars and all that. I would not like to see the magic on the Pretenders restricted,either, just for that reason. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2008, 11:15 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		I also think it would be better to allow *some* magic on the pretenders.  I could see it totally open, or at the least just capped at 4.  Only allowing the minor blesses keeps them from being the focal point of the game, but still allows a little more range of strategy than "+3 all scales, build troops, go!". 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 06:04 AM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				jimkehn said: 
I would not like to see the Bless, nerfed. I think that would be fairly thematic with a no magic motiff. Knights Templars and all that. I would not like to see the magic on the Pretenders restricted,either, just for that reason.  
			
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 Yes, yes, thematic and all that. The problem is that with that setup, the hardcore bless nations become completely invincible. The balance of the game will be completely off.
 
I'm cool with stuff that is thematic but not at (such great) cost of game balance.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 03:48 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		Not sure if I agree or disagree. Trying to evaluate that, would an example be Vans? What others? 
 
The 4-star blessings being: 
 
+2 attack 
20% air shield 
+2 defense 
+2 reinvigoration 
+1 magic resistance 
+100% affliction chance 
+5% regeneration 
+2 strength 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 10:02 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		Personally I think the first rank minor blesses seem reasonable.  Nothing overpowered by any means, just some options and variations on how to organize your military.  No one is going to be making hardcore thugs with those blesses.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 10:54 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		To me it would seem a waste of points to put all that magic on a pretenders when it won't be able to cast any decent spells    
		
	
		
		
		
		
		
		
			
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				May 24th, 2008, 11:23 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		This is very interesting to me.  I think if I were creating it, I would use these settings: 
 
Definite: 
--Age: Late 
--Map Size: 200-300 provinces 
--Magic Sites: 0 
--Spell Level Limit: 3 
--Research: Very Hard 
--Pretender: Limited to level 6 in all schools of magic 
--Worthy Heroes mod 
--Conceptual Balance (Pretenders and Scales ONLY) mod 
 
Possible: 
--Ban Ermor and R'lyeh 
--Few scattered water provinces, rest land 
--Pretender limited to level 4 in all schools 
--No independents mod 
--Level 1 spells moved to level 2, 2 moved to 4, and 3 to 6 
--Ban Caelum and Arco (tramplers may be overpowered) 
--Limited selection of MA and EA nations permitted if desired (i.e. MA Man, EA T'ien Ch'i, etc) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 11:59 PM
			
			
			
		  
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				Re: No Magic sites
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				IndyPendant said: 
This is very interesting to me.  I think if I were creating it, I would use these settings: 
 
Definite: 
--Age: Late 
--Map Size: 200-300 provinces 
--Magic Sites: 0 
--Spell Level Limit: 3 
--Research: Very Hard 
--Pretender: Limited to level 6 in all schools of magic 
--Worthy Heroes mod 
--Conceptual Balance (Pretenders and Scales ONLY) mod 
 
Possible: 
--Ban Ermor and R'lyeh 
--Few scattered water provinces, rest land 
--Pretender limited to level 4 in all schools 
--No independents mod 
--Level 1 spells moved to level 2, 2 moved to 4, and 3 to 6 
--Ban Caelum and Arco (tramplers may be overpowered) 
--Limited selection of MA and EA nations permitted if desired (i.e. MA Man, EA T'ien Ch'i, etc)  
			
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 That is good, but I want the age to be early because I know that age best. 
Also the pretender should perhaps be limited to no magic boost at all. 
Maybe we can make magic research it's self against the rules
 
I am sorry, but I do not know what Worthy Heroes mod is. 
For Conceptual Balance do you mean everyone should not be able to get any dominion? because that would be for another game.  
		
	
		
		
		
		
		
		
			
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