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January 23rd, 2009, 11:18 AM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Star Wars
like me 
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January 31st, 2009, 10:07 PM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Star Wars
It's very likely Black_Knyght is right. I discussed my mod on SE.net and probably had imput from about the same number of people. Since I posted it just before Xmas, 78 copies have been uploaded! So chances are at least that many and probably more will be wanted of a new Star Wars Mod. 
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February 3rd, 2009, 05:09 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
I will take it up again , I promise
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February 3rd, 2009, 06:17 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars
You are running into the same problem I ran into.  I think that people will start playing the game again once they realize that their is no viable alternative. The loss of the PBW site was a catastrophic blow to the remnants of this community. The loss of all that data, games, downloads, members, etc is just to insurmountable to recover from. Yet, if SFI will would release the source code for SE IV, beings how they own the rights, a short lived revival would be had and who knows, perhaps even a complete resuscitation of interest in this game could be sparked with new innovations and such.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 3rd, 2009, 06:33 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Star Wars
I thoroughly agree with AT here!!!
Additionally, I think if the mod came out of the "working" stage and was made available, more interest and interaction would occur. That'd certainly spur up some involvement too.
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February 5th, 2009, 09:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Star Wars
A couple of things I would have loved to have seen added to SE IV would have been:
1. The ability to set any component as required to any design.
This would be great for those special one of a kind weapons or components being required for X design only. Much like must have life support, could set, must have component Family: XXX on this design to make it valid.
2. One per empire limit ability for Facilities, and components.
This would be used for Palace and or specialty facilities or components. Say One Emperor, or One Vader.
3. Ability to have specialty facilities for specific planet types. Such as Cloud City facility for Gas Giants.
4. Higher limit on the amount of mounts you could have, say 255 per technology type. (Empire Technology = 255 possible mounts.)
5. The option to give ships the ability to become cargo. (Much like fighters.)
6. True counter Intel options.
7. The ability to set multiple types of damage per weapon. IE, Ion cannon will damage both Engines, Weapons, and Shields. etc
8. FIX the AI so that when you restrict a component it won't use it or exceed the limit for that component type.
9. FIX the problem with the AI not building and keeping the set amount of ships as indicated in such and such file. (Don't recall the file name.)
10 A UI based ship designer that you can use to custom design ships then have it generate a design file for it that can be placed into the Design_txt file. This way you know exactly what will go on the ship because you placed it their and the AI will follow that format.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 5th, 2009, 09:57 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Star Wars
I agree completely!!! Those are all excellent ideas!
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February 25th, 2009, 03:27 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Hello Atrocities,
Did you, by any chance, finnish the Republic Remnant shipset. I'm eagerly waiting for the Transport and base pictures right now !!??!!??
Thanks anyway,
Intimidator
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April 7th, 2009, 12:22 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Star Wars
So how is the mod comming along???
I see the new pics for it "NewCompsSinceMarch14th"
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April 27th, 2009, 04:34 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Thanks, I'm eagerly waiting again.....
update : I'm playinag an testgame with black knight right now, and it goes well.....
I just finnished rebalancing a lot (rescources gathering, anti fighter weapons and some more). But I think I come to a point to finnish for now.
I still only have 3 races, but now the main mod is done I can start work on more races (a lot of work is already done, and I still waited for some more ships from AT.)
But I can make a fair promise to finnish one extra race every month !!!!
keep you informed :
Inti,
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