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  #1  
Old November 16th, 2008, 01:12 PM
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Default Re: LA Game - Victoria - Running

Due to the work that finishing all of you off would entail, I also agree to ending this game. I like this group and would like to have a rematch. I won't play LA Rylah though. They're too much work to have a enjoyable time.
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  #2  
Old November 16th, 2008, 01:14 PM

alhorro alhorro is offline
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Default Re: LA Game - Victoria - Running

Huh, have we been playing the game for half a year just to abandon it?

Every nation still has a chance to win.
Yes, TC is a trouble, but it's beatable. Stats show that TC army is same with mine — and I have only 150 units and 7 commanders. Yes, gem income is stunning, but half of this income = clams on researches — some falling foo and they're gone. The other half comes from provinces, which could be easily taken with any raiding spell.

I think you just pay too much attention to the game. It takes me 20 minutes to make a turn, and it's worth the time. I'd vote for 24h hosting — instead of abandoning the game we can finish it in a quick step and the story would be completed (:
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  #3  
Old November 16th, 2008, 01:27 PM
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Default Re: LA Game - Victoria - Running

Okay, I will soldier on, in the intrest of the troop limits you guys should ship me some goblets so I can drown troops quicker. I tell you its not fun to have about 500-800 troops in each southern province. My turn reports are very long and filled with starving provinces.
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  #4  
Old November 16th, 2008, 04:21 PM
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Default Re: LA Game - Victoria - Running

Quote:
Originally Posted by alhorro View Post
Huh, have we been playing the game for half a year just to abandon it?

Every nation still has a chance to win.
Yes, TC is a trouble, but it's beatable. Stats show that TC army is same with mine — and I have only 150 units and 7 commanders. Yes, gem income is stunning, but half of this income = clams on researches — some falling foo and they're gone. The other half comes from provinces, which could be easily taken with any raiding spell.

I think you just pay too much attention to the game. It takes me 20 minutes to make a turn, and it's worth the time. I'd vote for 24h hosting — instead of abandoning the game we can finish it in a quick step and the story would be completed (:
I don't know about stats but you should know that even one of the single armies of TC attacking me is twice the size you mentioned for all TC armies. And my scouts report many huge TC armies on the move.
As for raiding, I have raided TC very hard with anything between 6-10 Tartarians, Rudras and Kinara SCs -- and have ended up losing all my raiders. If its not frozen heart spam, then its the odd huge army with buffs, or a line of life drainers, but in the end something does them.

I'd be much happier if we were *all* fighting TC and bringing him down. Then the game would make sense and be open but as it is I find it pointless. That said, I could give it a few more turns (though I don't think it would change much). I think you would reach the same conclusion in a few turns, but I guess we could wait some more and see how things turn out.

I've got to say that at some point it seems ridiculous to me fight an "adventure" scripted monster AI in an MP game. In SP it would have been fun but in MP, under these conditions???- It more or less stinks.
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Old November 16th, 2008, 04:27 PM
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Default Re: LA Game - Victoria - Running

Why don't you post the location of TC's capitol? I vow to throw some hate at it. In fact lets all do this. I bet that if we shut their production down it will be not such a problem.
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  #6  
Old November 16th, 2008, 05:02 PM

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Default Re: LA Game - Victoria - Running

@WraithLord
Let's be optimistic — at least in our northern region I see only 2 armies like that one, everything else is just handful of disorganized mages, couple SC's and dozen of fighters + chaff. If we destroy the armies and move into offence, TC would be slain and we'd get rich loot and 3-sites provs (:

Yes, AI is able to eat any single nation. But now I've recovered a little, and fresh unharmed C'tis has joined the fight. If AI kills 7 our raiders, 14 other are doing their job.

@Bwaha
Tc's capital seems to have only 30 mages inside. But TC has a castle at almost every second province with the same amount of mages, so you may move anywhere to the west.
Btw it can solve your problem with chaff — WoG in dom10 provinces kills ~50 humans per turn (:
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  #7  
Old November 16th, 2008, 05:13 PM
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Default Re: LA Game - Victoria - Running

Currently strongest TC army I see is in 86 (previously my castle). Its 400 strong. with dozens of mages and his pretender.

He has TC, Abysia, Ermor and Jotun capitals. He has many forts. He has strong armies in 116, 83, 27, 40, 20 (Yes, that's my capital - he always has more armies to throw at it )
Actually with some buff spells I could make him pay much steeper price for the castles he takes from me but lack of Earth, Nature and Death gems prevents me from that.

@Bwaha, maybe you could actively help us by gating a few SCs to a safe spot in TC turf, then build a lab there and start GWing huge armies. With your help we could indeed bring TC down fast.
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  #8  
Old November 18th, 2008, 03:58 PM
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Default Re: LA Game - Victoria - Running

Wow, it took me about 2 hours to do this turn. And I'm not micro-managing.
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Old November 16th, 2008, 01:50 PM

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Default Re: LA Game - Victoria - Running

If I had some gem income Id send you a few
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  #10  
Old November 16th, 2008, 04:28 PM

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Default Re: LA Game - Victoria - Running

WraithLord:

It was strange decision in the first place to continue with cheater detected, instead of restarting.


P.S. Anyone interested in joining my multi-age team game maybe? 1 spot [for a whole team or 1 person willing to teammate with anyone] still free
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