.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #11  
Old April 11th, 2008, 06:09 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: Weapon adjustments

Sure, no problem. I mostly leave the mounts alone, mainly because the adjustments I've made are balanced for the stock weapon mounts. I did add in the neo-standard ships though.
Attached Files
File Type: txt 596849-Components.txt (518.3 KB, 292 views)
Reply With Quote
  #12  
Old April 11th, 2008, 06:18 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: Weapon adjustments

True, they do send ships off for repair, however they don't research repair until very late (in the stock AI files). Repairing multiple ships at a rate of 3-5 components per turn, puts them at a severe disadvantage. Self-healing armor is still not as good as shielding, considering that shielding can actually regenerate during battle, especially with my altered shield generators (10% regen per generator per turn). Also, going with an all armor design has it's own drawbacks, such as vulnerability to anti-engine weapons and crystalline weapons. In my opinion, the self-healing armor is balanced within my personal game adjustments, and I find it makes the game more varied and more fun.
Reply With Quote
  #13  
Old April 13th, 2008, 03:14 AM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Weapon adjustments

Here is a copy of my component and CompEnhancement.txt file. It's a combination of other mods including my own. Let me know what you think.
Attached Files
File Type: zip 597189-Thor_comps.zip (36.6 KB, 269 views)
Reply With Quote
  #14  
Old May 30th, 2008, 02:43 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Weapon adjustments

Ha anyone else tried my files?
Reply With Quote
  #15  
Old May 30th, 2008, 08:27 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Weapon adjustments

Shouldn't the shield mount "for smaller ships" have a maximum hull size, not a minimum?

DUC and torpedo mounts... why? If the weapon is too weak, it makes more sense to fix the weapon itself.
Or, alternatively, why not similar custom mounts for the other guns?
Reply With Quote
  #16  
Old May 31st, 2008, 10:01 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Weapon adjustments

I would make it a maximum hull size but that setting isn't available in the CompEnhancement.txt.

As for torpedoes I did make changes to their damage and percent to hit. Make them more Star Trek like. My overall aim was to try to make the weapons a bit different with the mounts. The stock weapons are just not well thought out.

Maybe it would be easier to limit the mounts a bit and focus more on the Components.txt. I'd really like to make the weapons have advantages and disadvantages.
Reply With Quote
  #17  
Old May 31st, 2008, 11:16 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weapon adjustments

thorfrog said:
I would make it a maximum hull size but that setting isn't available in the CompEnhancement.txt.


It is available; it just isn't used in the stock game. You can add a new line that says "Vehicle Size Maximum" below the minimum line.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old June 1st, 2008, 01:38 AM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: Weapon adjustments

Cool. I'll try that. Are there any other undocumented settings?
Reply With Quote
  #19  
Old June 2nd, 2008, 03:38 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Weapon adjustments

They are documented at the top of the data file. There are 4 optional parameters for CompEnhancement.txt.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.