Xanatos said:
ahh...why do death and blood = the best for endgame?
Blood scales better than any other path since your "gems" come from population, not sites. So in the end-game, when your gem income is more or less static, you can still really crank out the blood.
An awake pretender is the way to go with EA ARCO. The sacreds are too expensive and they have too many weaknesses. Low hits. high encumberance. Low attack skill and low damage. The low damage really hurts because they are so big, they cant cut their way out of a paper bag. even the flying hurts them because when they attack they are all over the place instead of concentrating their attacks.
Try an awake Virtue with Air 5, Death 5. dominion 7. Take order 3, Sloth 3. Research Alteration 3 right away for mistform. Your virtue can take out independants on turn 2. Keep it in the back and script air shield then attack archers. And if it happends to get a bad affliction you can heal it with priestess.