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View Poll Results: What difficulty level do you regulary use?
Easy 4 3.17%
Normal 26 20.63%
Difficult 35 27.78%
Mighty 19 15.08%
Impossible 42 33.33%
Voters: 126. You may not vote on this poll

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  #1  
Old June 18th, 2008, 08:15 PM

Loren Loren is offline
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Default Re: Going from Normal AI to Impossible AI...

Quote:
Gandalf Parker said:
Well I know that I have asked for such a list so that the modders and mappers could improve things. But it would tend to be a very different list.

For KO/JK the AI is linear in one section of code. It tends to operate in general rules without alot of "if" code. So it would be something like purchase infantry before cavalry instead of specifying IF Ulm then purchase specific unit before other specific unit. Or consider xxxxxx spell better than xxxxxx spell but not IF pythium or lines like not to cast xxxx spell on xxxxxx specific unit.

But for modding and mapping purposes the specific failures of specific nations can be addressed. Such as the fact that Mictlan tends to kill itself off early in solo games by not providing for its own dominion can be fixed by setting specific pretenders and specific scales.
Assuming the code tolerates it I would think allowing modders to raise/lower the priority given various things should help with AI tweaking.
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  #2  
Old June 18th, 2008, 09:11 PM
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NTJedi NTJedi is offline
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Default Re: Going from Normal AI to Impossible AI...

Quote:
Gandalf Parker said:
Well I know that I have asked for such a list so that the modders and mappers could improve things. But it would tend to be a very different list.

For KO/JK the AI is linear in one section of code. It tends to operate in general rules without alot of "if" code. So it would be something like purchase infantry before cavalry instead of specifying IF Ulm then purchase specific unit before other specific unit. Or consider xxxxxx spell better than xxxxxx spell but not IF pythium or lines like not to cast xxxx spell on xxxxxx specific unit.

But for modding and mapping purposes the specific failures of specific nations can be addressed. Such as the fact that Mictlan tends to kill itself off early in solo games by not providing for its own dominion can be fixed by setting specific pretenders and specific scales.
Sounds like it would be easy to stop the AI from sending pretenders into the arena death match since they have a unique tag.
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Old June 19th, 2008, 06:11 AM

Renojustin Renojustin is offline
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Default Re: Going from Normal AI to Impossible AI...

NT, I think an AI Improvement Shortlist is a fantastic idea.
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