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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 17th, 2008, 02:06 AM

iceboy iceboy is offline
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Default Re: Monster SCENARIO Project

It would be awesome if this scenario was a gigantic map that created the "World of Dominions" that you could play the three different ages with!
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Old June 17th, 2008, 04:34 AM

LDiCesare LDiCesare is offline
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Default Re: Monster SCENARIO Project

It could be possible to progressively, as turns increase, make units unrecruitable and replace them with new ones, thus faking a change of Ages. The only problem is Ermor and R'lyeh LA dominions are probably impossible to change in-game?
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Old June 17th, 2008, 09:54 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster SCENARIO Project

For a single game to progress thru the ages would require that the intial mod include all of the units for all of the nations for all 3 era's. The units for mid and late eras would start out "zero'd out" in abilities. And I guess the national magic sites would have to be included also, with mid and late eras also being zero'd out. Each nation would start with 3 home castles with the appropriate magic sites. As the game moved to mid era the early units and national sites would become zero'd and the mid age would become filled in. There would be some problems with nations which did not progress in a direct line thru all 3 ages but the game could include those as pop-up AIs and only allow human-playing of the ones that do have a 1-2-3 progression.

That would he a MASSIVE project. I think I would leave something like that to someome abit less A.D.D. than I am. But I would love to see it done Mostly, because along the way it would create the "mods which simply duplicate a nation" which I have been asking for to allow big games to allow nations to play the same nations. To prove who's strategy for that nation is better. Could you see games where 20 players all play Ulm against other Ulm's?
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