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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 19th, 2008, 02:35 AM
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Atreidi Atreidi is offline
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

I did some polishing. Added a few generic units and a national level 9 summon. Im open for comments/suggestions.
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  #2  
Old June 19th, 2008, 07:16 PM

Aezeal Aezeal is offline
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Well... you could make graphics to fit the maniac ninja goblin theme
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old June 24th, 2008, 12:33 PM
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Atreidi Atreidi is offline
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

When people download your mod and dont make any comments it could mean two things: That the mod is really really bad not even worth comenting on, or that they liked it and are still experimenting with it. I hope it is the later. (it is for me)

By the way, Im done with the "expancion" the MA Atreus. Im just testing it out before release.
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Old June 24th, 2008, 01:03 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Quote:
Atreidi said:
When people download your mod and dont make any comments it could mean two things: That the mod is really really bad not even worth comenting on, or that they liked it and are still experimenting with it. I hope it is the later. (it is for me)


Another possibility for lack of comment is that the unit/weapon/etc numbers clash with another mod that is in current use and I haven't gotten around to modding the mod to slip it in. (Acually I lost my master list of numbers, so I an SOL and face a long tedious task to recompile the list.)
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