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  #1  
Old June 20th, 2008, 04:08 PM

kasnavada kasnavada is offline
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Default Re: Thoughts on making \"luck\" equally attractive

Here is where a test shows that order 3 isn't better that luck / turmoil. And that there is no need to boost luck at all.

The reason why everyone and his dog takes order 3 is because the game is more predictable that way. I has nothing to do with the benefits it really gives...

Chek post #584132.
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=582740
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  #2  
Old June 20th, 2008, 04:21 PM

MaxWilson MaxWilson is offline
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Default Re: Thoughts on making \"luck\" equally attractive

The link above is broken for me. A correction:

http://www.shrapnelcommunity.com/thr...&Number=582740

Copying & pasting the URL from your browser only works for someone who has the same view settings as you. Use the "Post Link" instead of manually trim the URL.

I'm skeptical of the test anyway. 9 provinces isn't exactly a representative empire. Do it with 40 provinces and I'll start to pay attention.

-Max
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  #3  
Old June 20th, 2008, 04:26 PM

kasnavada kasnavada is offline
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Default Re: Thoughts on making \"luck\" equally attractive

Quote:
I'm skeptical of the test anyway. 9 provinces isn't exactly a representative empire. Do it with 40 provinces and I'll start to pay attention.

That's what usually happen when someone proves some other wrong. They say "your test suck, because of 'insert stupid condition here'". Then they ask others to do the test again.

Do that 40 province test yourself and then I'll start to pay attention, until then my test stands, for lack of a better proof ? or because it's true.

Thanks for the link though.
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  #4  
Old June 20th, 2008, 04:44 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Thoughts on making \"luck\" equally attractive

Quote:
kasnavada said:
Quote:
I'm skeptical of the test anyway. 9 provinces isn't exactly a representative empire. Do it with 40 provinces and I'll start to pay attention.

That's what usually happen when someone proves some other wrong. They say "your test suck, because of 'insert stupid condition here'". Then they ask others to do the test again.

Do that 40 province test yourself and then I'll start to pay attention, until then my test stands, for lack of a better proof ? or because it's true.

Thanks for the link though.
Order gives you +21% income in every province, luck will max out on 4 events, so luck looses usefulness on bigger empires.

I personally think that the simplest way to balance luck would be to remove the event limit, or make the limit depending on province count, so that bigger empires may get more events.
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Old June 20th, 2008, 05:10 PM

MaxWilson MaxWilson is offline
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Default Re: Thoughts on making \"luck\" equally attractive

Quote:
kasnavada said:
That's what usually happen when someone proves some other wrong. They say "your test suck, because of 'insert stupid condition here'". Then they ask others to do the test again.

Do that 40 province test yourself and then I'll start to pay attention, until then my test stands, for lack of a better proof ? or because it's true.
Whoa there, calm down. I'm sorry if my tone was unwarrantedly hostile. Luck is known to not scale with empire size. A test which uses a very small empire is not going to give representative results and doesn't prove anything even in an empirical sense about the game mechanics.

-Max

P.S. I'm not sure if I believe in the 3 event cap, but it seems low to me. I'm pretty sure I've seen up to 4 or 5 events on some turns.
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