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Old July 14th, 2008, 06:44 AM
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hoplitis hoplitis is offline
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Default Re: Opfire (no, not about the draining problem...)

Andy,
good points but as I read Anton's post his objections are centered on the game engine rather the specific "reverse demo" situation.

Anton said:
"But I have more T72s (supported by T-55s) than my enemy has M1A1s. And what if I want to use this numerical superiority to fight the M1A1s? If I move all my tanks simultaneously towards the enemy he won't have ROF high enough to burm all of them fast enoght to prevent any fire at him."
Anton,
I think the "key word" in your statement is "simultaneously". The game engine does not allow simultaneous events and I don't think that this will ever change. And let's remember that after all it's a game with various limitations and this is one of them. Units are moved one by one and are "reacted upon" on the same manner.
And yes this means game or even "gamey" tactics that are not quite in line with (what we perceive as) actual tactics. But you still need a plan, you still need to coordinate movement, air strikes, artillery or even (re)supply, you still need to find good firing or observation locations, roots of advance etc.
Having said that, I want to say that in (most) turn based games the "bill" is "charged" after the conclusion of the whole turn (your's and your opponents or the AI's). And for me, the "realism ?!? check" actually comes at the end of a scenario and immediately after the "was it fun? check".

edit: post entered after Anton's post #623963. Sh*t, no turn based posting system available?
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Old July 14th, 2008, 09:45 AM
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Default Re: Opfire (no, not about the draining problem...)

Anton,

That doesn't mean that the other T-72 has twice more time to lock and fire, first you have to assume that the other T-72 can locate at all, then locate in time, lock and fire (and perhaps hit). And it doesn't only has to do with the T-72 in question (which btw were reduced effectiveness T-72s ie Export versions) but also as I believe I have mentioned, training and morale of the crews.

No, while a large number of Iraqi tanks were destroyed by missiles etc, there were several "pure" tank engagements, the iraqi's were outclassed due to a combination of inferior equipment, training and tactics. The first two are the most important in the current example.

The game engine is not perfect, but it is far from completely unrealistic.
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