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July 15th, 2008, 06:59 PM
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BANNED USER
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Join Date: Jan 2006
Posts: 147
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: What\'s wrong with this?
I keep ALL the files, at least until the game is over.
Do you need mine also or will Wdll's do?
I had another thought. What if the undead units were killed in the truncated turn? I had one full fire mission of ICM saved and had it set to hit a flag cluster on a 0.0 delay. I had units there as bait to draw his armor to the flag cluster, since I didn't see any leg units that could retake those flags. Maybe when the game ended prematurely, my units were transferred over to the next game because they were still alive when my turn ended, which I assume is where the next game roster is drawn from. But since they were actually killed, they came over as undead.
Wasn't there a bug fix done on something like this about 2.1 ver of WW2. IIRC it was the version that fixed the crew problem.
Wdll, we don't know if you had any units come over as undead. We never got that far in the turn. And I was surprised to see the Patriots as off map weapons. But that is all I could figure out for why they weren't on the map.
Patriots ARE considered theater weapons. I haven't looked to see if the SM-3 is part of the Marine OOB. It should be, since it has a range of about 250 Km's or so.
So no decoy tanks? To bad, I could dream up some real sneaky things to do with a few 'dummy' guns.
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July 15th, 2008, 07:19 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
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Re: What\'s wrong with this?
The tanks (and mortars and other crewed weapons) which had damage greater than points values were units that have had their crew recombined since there were crew survivors for the KO'd unit. However they were not repaired in the repair/upgrade screen.
These units probably should not be deployable - I'll look into the code for that, which this save game will be useful for (it may be a player 2 problem, as previously P2 could not play campaigns?) - but this gives me a useful reference.
However, should you get this in future then you should not deploy these units, as they contain a survivor crew (maybe only 1 man!). They will likely die immediately if something happened to them, losing the damaged but experienced crew for a new replacement unit. So using them as pillboxes is not a good idea. I'd place them on the grey hexes at your rear so they immediately exit the map on turn 1, for now, till I figure out to tell the code to not even offer these cripples as deployable assets.
They probably do not get properly initialised anyway - so may still have the spotted flag set from the previous game (which is why he could see them in his deployment?).
The patriot unit you have showed the exact same behaviour as your opponent reported - not selectable in the deployment with the N and P keys, only by clicking on them directly force list menu. Which does not happen if you try it in a lash-up game for this class. They were not damaged either, so something is not right with the class's handling here.. more debug. (Once selected and placed, after the deployment turn they are properly N/P key selectable in normal play).
Cheers
Andy
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July 15th, 2008, 07:05 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
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Re: What\'s wrong with this?
This is the save just after you have done your Greek repairs and upgrades, correct?.
If so - where are these new core patriots then - all I see are some KO'd and mauled units, so there were not enough repair points to buy any new core, presumably?.
Cheers
Andy
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July 16th, 2008, 02:24 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: What\'s wrong with this?
Quote:
Mobhack said:
This is the save just after you have done your Greek repairs and upgrades, correct?.
If so - where are these new core patriots then - all I see are some KO'd and mauled units, so there were not enough repair points to buy any new core, presumably?.
Cheers
Andy
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The last saved game I attached is when player 1 sent me the file to play my turn, after which I got the battle results screen and I sent it to him.
After I received his next set of files I proceeded with the repairs. I didn't have enough core points to buy Patriots for my core army, or even do all the repairs since we annihilated each other. I had many BMP1s with damage 70, which I guess were the destroyed ones, some of which I repaired. All of them (APCs) I could deploy on the map, damaged or not. I didn't notice the same thing with other type of units like anti tank squads or light vehicles. I don't know about tanks since I managed to repair all of them IIRC. I bought the Patriots with my support points.
__________________
That's it, keep dancing on the minefield!
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