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November 26th, 2008, 02:32 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Artifacts Forgery (starting soon)
Wow, get a grip....
Arco is clearly dominating. They have most of the artifacts, elemental royalty, gem income, and resarch DOUBLE that of the next player. If you think a NAP at that point has any meaning, you're probably playing the wrong game. I don't know about you, but I expect anyone that builds up such a lead will have to defend it at some point, not NAP their way to a victory. It's not like Man had any other options since Arco completely boxed them in the corner, so I don't see why you're acting as if this attack is unexpected.
Regardless, threats about posting in other game threads is ridiculous. In fact I'd be less likely to deal with YOU rather than Juffo should you choose to pursue that route.
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November 26th, 2008, 03:09 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
fungalreason:
I have nothing against him attacking me [after all, he has not many other choices and Arco is leading]. The only problem is that he said the he cancels NAP3 and attacked turn after. If he attacked straight, without saying anything, I'd be OK with that. If he waited 3 turns it would be fine too.
For me it looks like he had an intention to attack after 1 turn while sending 3-turn notice. Things like that are not really liked in that MP community.
P.S. I don't give Arco many chances to survive that war. Previous player did a great job at getting to that power, but then neglected diplomatic relations and made almost no preparations for coming wars.
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November 28th, 2008, 12:31 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
I have postponed hosting for 8 hours.
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November 29th, 2008, 12:56 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Huh, I have really bad luck to nasty bugs recently. Lost one SC in other game in strange circumstances and now a bug with not moving armies hit me and costed me a fort.
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November 29th, 2008, 01:13 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Artifacts Forgery (starting soon)
It looks like there's a replay bug at "Tenen" as well. My scout sees Jomon win it and kill the golem. However he's still alive and you maintain control of the province.
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November 29th, 2008, 01:19 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Are you sure? On my replay he easily wins quite fast and lost only 1 or 2 HP total.
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November 29th, 2008, 01:46 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Artifacts Forgery (starting soon)
Yeah the second wave of cavalry comes in and several big lance hits take him out. Very strange.
Last edited by fungalreason; November 29th, 2008 at 01:48 PM..
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November 29th, 2008, 01:49 PM
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First Lieutenant
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Join Date: Jul 2008
Location: Russia, GMT +3
Posts: 623
Thanks: 117
Thanked 57 Times in 45 Posts
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Re: Artifacts Forgery (starting soon)
My replay shows the same as fungalreason's. It's the common combat viewer bug.
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November 29th, 2008, 02:06 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Artifacts Forgery (starting soon)
It looks like for whatever reason, my version of the combat isn't factoring in the protection of the golem. Example from the debug: samurai hits with lance, does 24 damage, and the golem takes the entire 24. Perhaps this is the cause of the replay bug?
26313 striking with weapon Lance. att21 def19
hitloc Samurai Cavalry strikes Golem wl4 diff-1 -> 3
hitunit 26313 492 dmg24 spec-2011168768 ba3
damage 24 on Golem, spec0x88200000 ba3
hitunit 492 26313 dmg4 spec135296 ba1
spec_mr pen 11 mr 10 (unr 492 vic 26313 dmg 66 eff 4)
resisted
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December 6th, 2008, 05:31 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Artifacts Forgery (starting soon)
Crap, bad habits from Kingmaker. I got used to quickhost turned off and I submitted only partial turn.
But at least Man is paying the price for breaching the NAP and attacking like a coward. I really liked that battle 
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