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July 28th, 2008, 12:03 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Starting Population Amount
I like the slight random fluctuation and view it as added flavour.
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July 28th, 2008, 12:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Starting Population Amount
It would tend to irritate strict strategists in multiplayer games. But since the more serious ones will create and play on balanced maps, and there is a map command to do population, I would figure that its already taken care of.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 28th, 2008, 12:53 PM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Starting Population Amount
The difference between 29k and 31k is about 7%. Assuming about 1 gold per 100 population (I don't know precisely) that would be up to 20 gold per turn difference, from 290-310gp. To put that in perspective, if you start with lots of mountains around, the first provinces you would conquer would have under 30gp per province, but a neighbour in plains would get about 100gp per province. It's also considerably less than the admin bonuses of start cities (about 30%-60%).
Changing capital start populations (and thus income) to any particular degree dependent on terrain is in my view a *really* bad move. You would virtually write off every nation who started on mountains/wasteland the minute the game started. On the other hand, a random fluctuation of 7% is little more than flavour.
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July 28th, 2008, 01:59 PM
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Corporal
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Join Date: Nov 2007
Posts: 132
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Re: Starting Population Amount
hmmm; changing starting cap populations could make for some interesting specialty games when combined with modded nations. like having nations with strong starting troops, but a poor starting province (kinda like barbarians looking for better land)
or a team game format wherein some teams are larger but get worse starting provinces/position.
but in normal games it feels like the variance shouldn't be more than 100 or so.
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July 28th, 2008, 02:26 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Starting Population Amount
Quote:
Tifone said:
To me the only thing "entirely unnecessary" would be losing even 1 minute, for someone doing the next patch, to change it ^_^
(jk konmig, don't take it badly )
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To me the even 1 minute spent to add this "entirely unnecessary" "feature" in the first place is "entirely unnecessary". 
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July 28th, 2008, 03:42 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Starting Population Amount
Yeah but it's there, adapt or perish!!!!! XD
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