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  #1  
Old January 30th, 2009, 05:36 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

no need to check against province number.. you can already see which province are forest by the code it has. It's just pasting it with the right provinces. And an error won't destroy the game it'll just give a province a wrong back ground.. purely cosmetical really so not that much of a big deal. I'll ask if the patch will be out soonish.. if it's long I'll release 0.8 soon, else I'll wait and make a 1.00 with the new map and the old one. I'll make a new thread too for it I think since all our discussion here is pretty long and not important for pplz just wanting to play it and might make it get some new viewers.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #2  
Old January 31st, 2009, 07:26 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

a new hire bounty hunters spell.. hire 3 renegade Jomon battlesuit warriors with upgraded weapons and some magic. They are meant to be good for killing SC... probably need to be kitted out though but would probably be nice SC chassis.

one has new sprites (similar to existing ones though) the others have recolored sprites.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old January 31st, 2009, 07:39 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Cool
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  #4  
Old February 1st, 2009, 04:02 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

ow and a new poptype snowbeast with snowbeasts and snowbeasts alpha's they are wait I'll post

#newmonster 2737
#forestsurvival #spr1 "./dominions 3000/2737_Ice_Beast_1.tga"
#spr2 "./dominions 3000/2737_Ice_Beast_2.tga"
#name "Ice Beast"
#descr "Some planets are inhabited by ferocious Ice Beasts of great strenght."
#hp 25
#size 3
#prot 7
#mor 12
#mr 11
#enc 3
#str 20
#att 12
#def 9
#prec 7
#mapmove 2
#ap 20
#weapon "Claws"
#weapon "Claws"
#cold 3
#berserk 3
#coldres 100
#gcost 50
#rcost 5
#maxage 70
#forestshape 2738
#end

with the alhpas being just a lil stronger
regular claws aren't AP so they shouldn't be that strong.
Maybe you could put them in 2-3 provinces..

they are pop type 26 and have number 2737 and 2739 for the alpha's
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; February 1st, 2009 at 04:15 PM..
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  #5  
Old February 1st, 2009, 04:02 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

In space they are all barges like most other monsters, the alpha's too.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old February 1st, 2009, 05:22 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Ow and another poptype, their spacecraft are a new sprite, the worshippers are ulmish planet guards with black outfits and the priests are some in game exarch (bogarus, 1960)

#newmonster 2741
#forestsurvival #spr1 "./dominions 3000/2741_Horror_Worshipper_1.tga"
#spr2 "./dominions 3000/2741_Horror_Worshipper_2.tga"
#name "Horror Worshipper"
#descr "In recent years before the coming of the new Ulmish Pretender some couldn't wait on that god anymore. Gods aren't the only powerfull beings in the universe. Throughout the galaxy some worship demons but in Ulm the worship of horrors and Doom horrors was most popular. Hunted by the authorities they left the Empire for remote provinces."
#hp 10
#size 2
#prot 0
#mor 11
#mr 12
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 2
#ap 10
#gcost 15
#rcost 15
#armor "Body Armour"
#armor "Standard Space Helmet"
#armor "Ion Shield"
#weapon "Combat Knive"
#weapon "Shock pistol"
#maxage 60
#forestshape 2642
#end

#newmonster 2742
#forestsurvival #spr1 "./dominions 3000/2742_Horror_Worshipper_1.tga"
#spr2 "./dominions 3000/2742_Horror_Worshipper_2.tga"
#name "Horror Worshipper"
#descr "In recent years before the coming of the new Ulmish Pretender some couldn't wait on that god anymore. Gods aren't the only powerfull beings in the universe. Throughout the galaxy some worship demons but in Ulm the worship of horrors and Doom horrors was most popular. Hunted by the authorities they left the Empire for remote provinces."
#hp 15
#size 4
#prot 15
#mor 11
#mr 12
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 3
#ap 16
#flying
#weapon "Ship Blaster"
#weapon "Ship Blaster - close"
#armor "Ion Shield"
#itemslots 61440
#inanimate
#gcost 15
#rcost 15
#maxage 300
#end

#newmonster 2743
#forestsurvival #copyspr 1960
#name "Horror Priest-Mage"
#descr "The Priests that lead the religion that worship the Doom Horrors are generally cast out mages and priest of Ulmish society. They are all proficient in astral magic and usually some other paths that are less approved of in The Empire."
#hp 10
#size 2
#prot 0
#mor 14
#mr 14
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 2
#ap 10
#gcost 175
#rcost 15
#holy
#magicskill 4 2
#custommagic 22528 100
#custommagic 20480 100
#okleader
#okmagicleader
#okundeadleader
#armor "Armoured Robes"
#armor "Ion Shield"
#weapon "Combat Knive"
#weapon "Shock pistol"
#maxage 60
#forestshape 2644
#end

#newmonster 2744
#forestsurvival #spr1 "./dominions 3000/2742_Horror_Worshipper_1.tga"
#spr2 "./dominions 3000/2742_Horror_Worshipper_2.tga"
#name "Horror Priest-Mage"
#descr "The Priests that lead the religion that worship the Doom Horrors are generally cast out mages and priest of Ulmish society. They are all proficient in astral magic and usually some other paths that are less approved of in The Empire."
#hp 15
#size 4
#prot 15
#mor 14
#mr 14
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 3
#ap 16
#flying
#holy
#magicskill 4 2
#custommagic 22528 100
#custommagic 20480 100
#okleader
#okmagicleader
#okundeadleader
#weapon "Ship Blaster"
#weapon "Ship Blaster - close"
#armor "Ion Shield"
#itemslots 61440
#inanimate
#gcost 175
#rcost 15
#maxage 300
#plainshape 2643
#end


-- pop type 69

#selectmonster 1001
#copyspr 2741
#copystats 2741
#name "Horror Worshipper"
#descr "In recent years before the coming of the new Ulmish Pretender some couldn't wait on that god anymore. Gods aren't the only powerfull beings in the universe. Throughout the galaxy some worship demons but in Ulm the worship of horrors and Doom horrors was most popular. Hunted by the authorities they left the Empire for remote provinces."


#selectmonster 1002
#copyspr 2743
#copystats 2743
#name "Horror Priest-Mage"
#descr "The Priests that lead the religion that worship the Doom Horrors are generally cast out mages and priest of Ulmish society. They are all proficient in astral magic and usually some other paths that are less approved of in The Empire."
#end

They aren't that special really but some bloodmagic access is nice.
The Horror part won't be very clear if you just place these on the map (maybe in 1-2 provinces) since you can't summon horrors in battle (I could make a spell but I guess the AI wouldn't use it and we'd abuse it )
So maybe you should place a few horrors (no not doomhorrors)
Lesser horrors are 307 and horrors are 308

I've to admit I've never fought these myself so I can't say hoe much would be good to defend an indie province along with the units above.
I'd say 15 troops, 5 mages and some of these horrors should make a nice challange (maybe place a few items on the mages to make ti worth the effort)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old February 1st, 2009, 05:24 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

actually that ship sprite is rather nice.. maybe it should be used somewhere else too (on a more used unit)

Now the pirates and the enslaved pirates need to have the same ships obviously so I'd rather leave those there.. the ulmish ships are nice and bulky as I want the ulmish ships to be... where could I put them?

Maybe one of the newer nations could use it? The orcs already have a new sprite (I said it before but you all 've not seen it I think so just reminding you) I'm not very into neoclidea yet does it have small fighters? (it look pretty fragile so can't really represent more than a fighter)
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Views:	194
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ID:	7679  
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; February 1st, 2009 at 05:43 PM..
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  #8  
Old February 1st, 2009, 07:03 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Yeah, I could add a few of these new poptypes to the map in a few places. The horror worshippers would be a bit more difficult but not a big deal overall. It's nice to have more indy poptypes, having just 5 real different poptypes to choose from was making the galaxy look a bit under-diverse .

The one issue with horrors, is I'm pretty sure that they'll attack your own units... even other horrors. So probably if I'm going to place a horror in a province I should just place one. And it's possible the horror being in the garrison would cause an attack against the province. Btw you actually can summon horrors in combat. I don't know if you've taken them out of the mod though since no one uses blood magic yet.

Neoclidia doesn't have fighters. They have low hp high damage output warships and some drones. So I guess it could be considered, but those would probably be incredibly fragile fighters. Unless maybe they were used for the drones?
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  #9  
Old February 1st, 2009, 07:08 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

ow I've not taken them out but I didn't see them in the astral list.. somehow reading about them as astral being made me think they where astral spells.. stupid..

I'll remove most astral magic from those priest now.. well switch astral and blood really so 2 base blood, 1 SDB and 1 SD

ulm is easy to give love and I had a sprite lying around (... ... ) that was PERFECT for ULM.
Ulm now looses the tank as recruit, it coulnd't go into siege mode anyway. it now has a walker (yes, it resembles the starwars AT-ST somehow) as recruit and a tank platoon of 4 tanks and a commander (which CAN go into siege mode) as a mid level summon.)

How do the Ulm summons work out anyway.. are they the right price.. does one use them?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old February 1st, 2009, 07:13 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

I definitely use all their construction summons, the first fighter summon a bit less. But the other fighter syummons are great. I don't know for sure about pricing, I'll look at it later but I think they're pretty much fine.

Walker could be interesting....
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