.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 27th, 2008, 12:33 AM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Paralysis is overpowered.

Well, if you are sieging enemy capital or just take over it, pillaging is painful. Beside, now they cannot be used as blood hunters.
Reply With Quote
  #2  
Old August 27th, 2008, 12:37 AM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Paralysis is overpowered.

Getting back on topic, I have read the entire thread to this point and have come to several conclusions. I know that the intention of the spell is to simulate the effect of a unit removed from combat. However, the spell only approximates this effect and doesn't actually do it. This can lead to a number of unintended circumstances.

If you would like an example then I refer you to a post I made weeks ago where paralyze (cast by my own mages) caused me to lose a battle I had technically won. I also can supply additional instances where paralyze has caused a great deal of wackyness because the unit is "removed" but still present. The intention of the spell should not override adjustments to that spell as fairness and balance is much more important.

That said I don't particularly find the spell overpowered. It is only overpowering if you equate paralysis with death, which the original poster has done. Paralysis is not death in the same way that paralysis is not actually removal from combat.

I must admit that I was attracted to NTJedi's idea that some factor should allow you to shrug off some of the effect. Though MR is the most logical choice, it also gives high MR units double the protection by raising only one stat.

Personally, I might be more in favor of a few magical items (existing or new) that can shave the time off paralysis for the super combatant. In my mind, this allows for more rock-paper-scissor action as you can now make a SC nearly immune to paralysis spam and yet less effective against other attacks. I'm in favor of SCs becoming more specialized so that they aren't all the same cookie cutter thugs. This I think appeals to the SC crowd and yet keeps the mage and army crowds happy because they still have options against such beastly beings.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #3  
Old August 27th, 2008, 04:04 AM
Herode's Avatar

Herode Herode is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
Herode is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by AreaOfEffect View Post
Getting back on topic, I have read the entire thread to this point and have come to several conclusions. I know that the intention of the spell is to simulate the effect of a unit removed from combat. However, the spell only approximates this effect and doesn't actually do it.
I don't see this limitation as a drawback : Paralyze paralyzes. It's not a Repell.

Now, why couldn't we have also a Repell spell ? Something like a Ritual of Returning, but that you could cast on the ennemy troops ? The spell could come in 2-3 flavours : targeting a single unit, targeting a small area (1), targeting a large area (2+), and could be more easily negated by MR when the area grows wide. The repelled units could be thrown back to the capitol, or a random friendly fort, or their home garrison.
Could be fun. Just ideas on the fly...
Reply With Quote
  #4  
Old August 27th, 2008, 01:23 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Paralysis is overpowered.

Maybe a resistance to paralysis, in the same way a unit might be resistant to fire, ice, poison, shock?

Alternatively-but along a similar vein-maybe a more broad resistance to psychic attack/mind damage, that also functions as the current fire etc. resistances. The latter would allow more anti-R'lyeh strategies, which would then probably make Late Era games more fun. LA Ermor already has a broad "blast 'em with holy magic!" emergency plan, so something like this seems fitting.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #5  
Old August 27th, 2008, 01:37 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by HoneyBadger View Post
Maybe a resistance to paralysis, in the same way a unit might be resistant to fire, ice, poison, shock?

Alternatively-but along a similar vein-maybe a more broad resistance to psychic attack/mind damage, that also functions as the current fire etc. resistances. The latter would allow more anti-R'lyeh strategies, which would then probably make Late Era games more fun. LA Ermor already has a broad "blast 'em with holy magic!" emergency plan, so something like this seems fitting.
That's actually somewhat viable. I don't think we'll get it, but a cursed item that made you immune to mind burns, soul slays and charms would be quite useful. Something like a soul manifested as a physical flame.
Reply With Quote
  #6  
Old August 27th, 2008, 02:12 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Endoperez View Post
That's actually somewhat viable. I don't think we'll get it, but a cursed item that made you immune to mind burns, soul slays and charms would be quite useful.

Sweet! We could call it a Slave Collar.....

Well, I guess it needs Paralyze added to it, and then you're looking at something useful! I mean, why give that Bane Lord a ton of MR gear, when a simple Slave Collar will render him into a calm, focused, minister of death?


Oh and for the record, I don't think my suggestion to change Paralyze was all THAT drastic. Only the Paralyze spell would be reduced to either 30+ or 40+, since most people agree that simply with the hardcoded battle length, 60+ is a bit gratuitious.

Size accounted for, a 15 turn Paralysis still gives you a lot of chance to lay down some hurt. If you can't kill it in that time, perhaps you need to bring something MORE to the table than just Paralyze?

Last edited by JimMorrison; August 27th, 2008 at 02:14 AM..
Reply With Quote
  #7  
Old August 27th, 2008, 02:15 AM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by Endoperez View Post
That's actually somewhat viable. I don't think we'll get it, but a cursed item that made you immune to mind burns, soul slays and charms would be quite useful.

Sweet! We could call it a Slave Collar.....

Well, I guess it needs Paralyze added to it, and then you're looking at something useful! I mean, why give that Bane Lord a ton of MR gear, when a simple Slave Collar will render him into a calm, focused, minister of death?
I'd actually accept if the Feebleminded condition gave you the Mindless trait (though I'm not sure if Mindless helps vs. Paralyze).
Reply With Quote
  #8  
Old August 27th, 2008, 01:46 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Paralysis is overpowered.

And some creatures-void critters, R'lyeh starspawn, Aboleths, etc. might have a natural resistance against such effects-not immunity, but maybe as much as 50%

Along that line of thought, Heroically Stupid heroes might get an increasing resistance, just for being thick-headed and unimaginative.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #9  
Old August 27th, 2008, 02:31 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Paralysis is overpowered.

Yeah, I don't think Slave Collar works that way, does it? I was always under the impression it was curse + feeblemind + 30 morale. And that was it.

Something like a forgeable (in the sense that Lifelong Protection is forgeable) Void-based brain parasite that made you immune to mind burns, soul slays and charms, but also horror-marked you, would be fun, and thematic, and horribly, mind-numbingly creepy (always a plus!).

Maybe it would have a very small chance per turn-like the lycanthropy amulet-of giving your unit the Mindless tag (by turning your unit into a Soulless-because the parasite living off your unit's brain is, well, full.)-but once you got it, if your unit gets killed, he/she turns into a Lesser Horror (as a secondform) and attacks the nearest unit.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #10  
Old August 27th, 2008, 03:31 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Paralysis is overpowered.

K : I don't even care about the paralysis argument. I actually agree with you on principle, but the way you present yourself makes me want to wretch. For someone who constantly reminds us of how much they know about the art of arguing a point, you do so in a way that is so totally offensive I don't want to listen to the rest of what you have to say.

By the way, it's not a personal attack, it's a critique on the manner in which you address others. Specifically putting everyone who is not agreeing with you in a single "camp" and then calling them all "whiners". If you want to take personal offense at that, then it's your prerogative. Though, it's probably a lot easier to just put your fingers in your ears and ignore it, instead of learning how to present your points without coming off as a total douche.

Jazzepi
Reply With Quote
The Following 3 Users Say Thank You to Jazzepi For This Useful Post:
Reply

Bookmarks

Tags
astral, balance, paralysis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.