.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #121  
Old September 2nd, 2008, 06:37 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Paralysis is overpowered.

Bogarus can recruit an Astral 2 with 1 in 4 has level 3 astral out of any fort. That is pretty damn repectable Astral magic.
Reply With Quote
  #122  
Old September 2nd, 2008, 07:02 PM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Psycho View Post
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.

What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
This is confirmed as NOT TRUE.

I had a Size 3 prophet with ~150ish hp and 3 size 6 heros with 72hp.

Only the first paralyze went to the prophet. When it made its save, subsequent paralyzes went to various heroes.

But this is pretty obvious in fact; were it true you would never have more than one unit paralyzed in a fight.

The selection algorythmn has to be based on other factors. I suggest that hp, size, and closeness are all relevent, as is whether the unit is already paralyzed.

Then it's a combination of size and hit points. Nevertheless it is quite easy to find one unit to bring along that you will be sure is going to get targeted. Just make sure he is big and meaty.
Reply With Quote
  #123  
Old September 2nd, 2008, 08:29 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Psycho View Post
Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Psycho View Post
Paralyze is not that scary. It will always target the highest hit point unit, so you just need to bring along another SC to be the target and give him lead shield, rainbow armor, astral cap and AMA for 31 MR.

What is more, the paralyze spammers will continue to cast paralyze on the already paralyzed unit if there are no more targets of his size. Bring one elephant with your army and you'll see that he continues to be targeted even when already paralyzed.
This is confirmed as NOT TRUE.

I had a Size 3 prophet with ~150ish hp and 3 size 6 heros with 72hp.

Only the first paralyze went to the prophet. When it made its save, subsequent paralyzes went to various heroes.

But this is pretty obvious in fact; were it true you would never have more than one unit paralyzed in a fight.

The selection algorythmn has to be based on other factors. I suggest that hp, size, and closeness are all relevent, as is whether the unit is already paralyzed.

Then it's a combination of size and hit points. Nevertheless it is quite easy to find one unit to bring along that you will be sure is going to get targeted. Just make sure he is big and meaty.
Psycho is speaking from experience. We were both in an MP game and he was playing Kailasa. His strategy centered around spamming paralyze and it was pretty effective until I (Caelum) started bringing enough mammoths to protect my high HP mages.

When it was just my mages (~14ish HP / size 3) and my regular troops (~10ish HP / size 3) the mages were the only ones targeted.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #124  
Old September 3rd, 2008, 03:34 AM

Psycho Psycho is offline
Captain
 
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
Psycho is on a distinguished road
Default Re: Paralysis is overpowered.

I've seen this several times. If you bring even a single elephant with a regular army he is the only one to get targeted by paralyze until he is killed.

Paralyze usually isn't a big deal against regular armies because it will most often target troops rather then commanders. Of course there are exceptions - with EA Agartha you will get your mages targeted first for example.

Paralyze is not the only spell that choses its targets in this ways. Many other do as well. Here's an example from one MP game of mine. I am attacking an Abysian army that has three vampire lords scripted to cast life for life. I have a seraph and an AQ in my army. In order to protect them I throw in a Tartarian Cyclops as well. I know he is the one that will be targeted because he's the biggest (he is size 5, but has most hp). I stack a lot of regen. on him and script 5xMistform. The cyclops survives, vampire lords use up their blood slaves and the seraph and AQ were free to do their thing.

If he had warlocks spamming paralyze the target would be the same and I could put some extra MR just on that Tartarian cyclops to have a better chance to resist them. I also remember a battle where after paralyzing an enemy tartarian titan, my mages continued spamming paralyze, soul slay and enslave mind on him and payed no attention to his bane lords tearing through my army.
Reply With Quote
Reply

Bookmarks

Tags
astral, balance, paralysis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.