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  #1  
Old September 17th, 2008, 08:15 AM

thejeff thejeff is offline
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Default Re: Death by Dominion

And the max dominion level you can reach in each province, which affects lots of things. (I think temples raise that. I'd always assumed, but I don't know if I've actually checked.)
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Old September 17th, 2008, 09:33 AM

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Default Re: Death by Dominion

Yeah, 1 more max dom for 5 temples. But you can get over 10 sacreds a turn with enough temples.

And wasn't temple preaching priest lvl +1, while without temple it is just priest lvl?
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  #3  
Old September 17th, 2008, 11:19 AM
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Default Re: Death by Dominion

I've been following this thread for the 4 days since it was started and just had an astonishing thought. I haven't posted because I don't have any certain answers myself.

There is some doubt amongst us on the actual effects of temples!

Amazing. This is the most common and basic structure in the game.
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  #4  
Old September 17th, 2008, 11:22 AM

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Default Re: Death by Dominion

Doubt? Nah. They give additional temple checks. And value of that checks depends on starting dominion, not current one [that includes additional levels every 5 temples].

Doubts can come when it comes to:
- does preaching have any effect even if dominion is way above priest level
- do multiple preachers in one province have bigger effect than 1 preacher
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Old September 17th, 2008, 12:38 PM

thejeff thejeff is offline
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Default Re: Death by Dominion

No real doubt there.
Preaching has no effect when dominion is above priest level(+1). Depending on the exact order of turn processing, it may still be useful to counter other things that might drop dominion during a turn, events, enemy stealth preachers or heretics or items, enemy temple check influence.

Multiple preachers generate separate checks and thus have more influence than a single one. (OK, I'm only about 95% sure of that one.)
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Old September 17th, 2008, 04:35 PM
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Default Re: Death by Dominion

Quote:
Originally Posted by thejeff View Post
Multiple preachers generate separate checks and thus have more influence than a single one. (OK, I'm only about 95% sure of that one.)

Oh multiple priests certainly works. Often if I have Gift of Health up, and my army gets really banged up, I will stop for a turn and Preach. If I'm playing a nation with a lot of mage-priests that go as caster support, then I've seen a dominion shift of 10-12 points in one turn plenty of times.
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Old September 18th, 2008, 02:00 AM
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Default Re: Death by Dominion

I am all for lessening the micromanagement but how is defend better than preach? Doesn't everything (unless in a Fortress) just defend if the province is attacked unless it's been given a specific order that stops them? I mean mages in a lab defend if the province is attacked don't they? Don't blood hunters 'defend' too and Patrollers? So what is the benefit of not preaching even if its not useful that turn?

Unless your stealthy but then your default would not be defend anyway.
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Old September 18th, 2008, 04:09 AM
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Default Re: Death by Dominion

The benefit is that when you sweep for commanders without orders, using the 'n' key, the preachers who have maxed out a province will be highlighted. Then you automatically know they are ready to be moved, or used in some other way, other than sitting there doing absolutely nothing. :P
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