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September 22nd, 2008, 12:02 PM
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First Lieutenant
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Join Date: Mar 2007
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Re: Bandar Log - you whipped me with what?!?
>> Again, to repeat what I said you'll put every gem to good use, but at the end of the day your most critical needs can be met by a couple Yakasha, a Kinnara, several Rishi, and the proper research.
A couple of Yakshas is already very expensive. What does 'a couple' mean? 3 of them is 75 nature gems already. Dont forge anything out of nature? Clams are nature, for starters. And how are you going to equip your thugs (kinnaras?) without nature, then? Not trying to say its impossible, just not sure how to do it as a Bandar Log.
Finesse when using Bandar troops is great, but what happens when your opponent, who has got real troops, uses it too? He's got better tools, so if he's as skilled as you are... you're in trouble.
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September 22nd, 2008, 07:42 PM
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BANNED USER
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Join Date: Jul 2008
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Re: Bandar Log - you whipped me with what?!?
^ Best gaming analogy I've ever heard!! 
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September 23rd, 2008, 02:30 AM
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General
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Join Date: Sep 2004
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Re: Bandar Log - you whipped me with what?!?
As a Texan, I like the use of "yep" in this thread
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September 24th, 2008, 05:21 AM
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First Lieutenant
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Re: Bandar Log - you whipped me with what?!?
Kailasa has very good recruitable mages and better sacreds. This guide describes heavy usage of summons which are recruitable in Kailiasa, and Kailasa has won two games recently. Coincidence? 
Also, how Bandar Log is 'better' at using its troops than Kailasa when it needs to summon support mages instead of just recruiting them is beyond my understanding.
Ghandarvas are a decend mid-game unit, and?.. Your recruitable troops are still terrible. Some rather expensive summons dont make your army shine.
Siddhas, a high-end summon, can offer you air magic to cast some essential spells like arrow fend, not to spam combat spells. Two or even three thunder strikes arent that big by the time you can summon siddhas.
Once again, I'm completely puzzled how Bandar Log is better suited for using Siddhas.
I agree that Bandar Log depend on their summons... because summons are the only good thing about Bandar Log. And Kailasa has some of them as recruitable troops.
Last edited by Kuritza; September 24th, 2008 at 05:23 AM..
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September 24th, 2008, 12:12 PM
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Second Lieutenant
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Re: Bandar Log - you whipped me with what?!?
After playing my first ever Bandar game (SP or MP), I must say they have potential but serious weakness.
Typically Bandars are played with either good bless or good scale. Good bless is much weaker for Bandar than for Kailasa, since Bandar's sacred is not nearly as powerful as Kailasa. While Kailasa's sacred has some obvious weakness, it can be mitigated with bless. I have not seen anyone pointing out a great way to bless white ones. Sure with the right bless they smash indies quick, but elephants are just as quick against indies. Against decent human player, who uses arrows, low level evocations,heavily armored troops and so on, they are at disadvantage against most of the middle age nations.
Now about their mages. First, many of their summoned mages cost money to maintain. This is bad after paying 20N, you now have to pay 12G per month for a mage. Second, summons are less numerous than recruits. Can you get as many Yakasha as in Kailasa? And nature gems have many great use, like GOR and GOH. So if you use all your nature gems on summons, you lose out in other important area. Third, all their mages require lab+temple to recruit, wasting lots of money plus valuable time on your summoned mages, since none of your recruited mages is priest.
And there is their PD. Even backed up by Yakasha casting destruction (shouldn't he have better things to do?), 20 PD would be hard pressed to stop a similar cost invasion force. Against small raiding forces, esp. stealth ones, you have pratically no way to counter.
Then there is this ridiculous animal tag on all their troops and commanders. For god's sake, how can an almost transcend rishi be an animal where lowly peasants are "human"? In game term, it make sieging and defending against siege pointless for Bandar. You better recruit a lot of indies if you want to take any castle. And what happened to yogi's 7 morale? Even indy militias are better motivated. Oh, and what's the reason for guru's 2 combat movement? Since only immobile units (like a fountain) has combat movement of 2, are gurus made of stone?
Bandar do have potential in their summon department. But relying only on summon against others who can both recruit powerful mages and troops as well as summon, will not get you very far.
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September 24th, 2008, 12:46 PM
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First Lieutenant
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Re: Bandar Log - you whipped me with what?!?
I'd say that blesses can be incredibly valuable in BL's late game, simply because their summons are almost always sacred.
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September 24th, 2008, 03:20 PM
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Lieutenant General
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Re: Bandar Log - you whipped me with what?!?
Quote:
Originally Posted by konming
Then there is this ridiculous animal tag on all their troops and commanders. For god's sake, how can an almost transcend rishi be an animal where lowly peasants are "human"? In game term, it make sieging and defending against siege pointless for Bandar. You better recruit a lot of indies if you want to take any castle.
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There is a glaring lack of understanding on this siege issue, I've seen this repeated a few times lately.
Let me clarify - Animal (and Mindless) tags ONLY reduce your ability to defend. Animals and the Mindless can't rebuild walls effectively. They can, however, tear them down just fine. Bandar has no problem taking castles without indie troops. No trouble at all.
Defending is indeed another story.
(Edit: Also, they do have severe drawbacks, that's why they're considered harder to play. However, direct comparisions to Kailasa do not hold water, as Kailasa faces entirely different threats in EA than BL faces in MA. They also have a different but overlapping set of tools to use against those threats. Yaksha and Yakshini are not primary mages for BL, but they are powerful methods to diversify magic, and so should be summoned. If I could summon Rishi with Kailasa, I think I would go for it as well.)
Last edited by JimMorrison; September 24th, 2008 at 03:25 PM..
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September 24th, 2008, 03:45 PM
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Major General
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Re: Bandar Log - you whipped me with what?!?
Just out of curiosity, where in the league of Ma nations would people place Bandar Log?
I have no experience of Bandar Log, I have never played them in SP or MP but I have just started a SP game with them out of curiosity, probably will never finish it but there you go.
From what I remember of Bandar in the Ma MP's I have played in they tend to do somewhere around average. Usually make the mid game and then are eliminated.
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September 24th, 2008, 06:46 PM
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Sergeant
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Join Date: Oct 2006
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Re: Bandar Log - you whipped me with what?!?
Quote:
Originally Posted by konming
After playing my first ever Bandar game (SP or MP), I must say they have potential but serious weakness.
Typically Bandars are played with either good bless or good scale. Good bless is much weaker for Bandar than for Kailasa, since Bandar's sacred is not nearly as powerful as Kailasa. While Kailasa's sacred has some obvious weakness, it can be mitigated with bless. I have not seen anyone pointing out a great way to bless white ones. Sure with the right bless they smash indies quick, but elephants are just as quick against indies. Against decent human player, who uses arrows, low level evocations,heavily armored troops and so on, they are at disadvantage against most of the middle age nations.
Now about their mages. First, many of their summoned mages cost money to maintain. This is bad after paying 20N, you now have to pay 12G per month for a mage. Second, summons are less numerous than recruits. Can you get as many Yakasha as in Kailasa? And nature gems have many great use, like GOR and GOH. So if you use all your nature gems on summons, you lose out in other important area. Third, all their mages require lab+temple to recruit, wasting lots of money plus valuable time on your summoned mages, since none of your recruited mages is priest.
And there is their PD. Even backed up by Yakasha casting destruction (shouldn't he have better things to do?), 20 PD would be hard pressed to stop a similar cost invasion force. Against small raiding forces, esp. stealth ones, you have pratically no way to counter.
Then there is this ridiculous animal tag on all their troops and commanders. For god's sake, how can an almost transcend rishi be an animal where lowly peasants are "human"? In game term, it make sieging and defending against siege pointless for Bandar. You better recruit a lot of indies if you want to take any castle. And what happened to yogi's 7 morale? Even indy militias are better motivated. Oh, and what's the reason for guru's 2 combat movement? Since only immobile units (like a fountain) has combat movement of 2, are gurus made of stone?
Bandar do have potential in their summon department. But relying only on summon against others who can both recruit powerful mages and troops as well as summon, will not get you very far.
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Well-put. You've touched on all my concerns, and then some.
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September 24th, 2008, 04:01 PM
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General
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Re: Bandar Log - you whipped me with what?!?
I'm quite fond of this thread. Can't resist reading the latest comments
I'm a bit puzzled. Astral is often considered the strongest path. Nature among the stronger. BL has them both. BL also have strong summons in astral which is otherwise rare.
On the other hand you will probably go into conjuration rather than other astral heavy schools at first, making your astral skills evolve slower than for other astral nations.
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