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  #1  
Old October 7th, 2008, 12:19 AM
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Default Re: Trample balance discussion

Funnily enough, independent provinces containing elephants often contain slingers, as well.
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  #2  
Old October 7th, 2008, 04:29 AM

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Default Re: Trample balance discussion

I think the only problem with sizing up creatures is that in every story or myth the creatures are all different sizes. I have books where dragons are huge and can crush an elephant by landing on it and there are others where dragons are smaller than horses. Golems can range in size as well from huge to tiny. I do agree there should be more than 6 sizes. Huh i kinda forgot where i was goin with this. nvm
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Old October 7th, 2008, 12:41 PM
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Default Re: Trample balance discussion

How do you suppose those ancient soldiers dealt with palisades that were in their way, other than to tear them down?
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Old October 7th, 2008, 12:46 PM

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Default Re: Trample balance discussion

Went around them.
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Old October 7th, 2008, 12:46 PM

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Default Re: Trample balance discussion

Well, if they were actual fortification stretching across the field, you'd tear them down. If there was just a block of palisades in the middle you'd go around them to get at the other soldiers.

I'm just envisioning the front rank breaking and the attacking army milling around trying to destroy the abandoned barricade while still having arrows and spells rained down on them.
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Old October 7th, 2008, 01:08 PM

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Default Re: Trample balance discussion

Yeah, that's definitely what would happen.

It's a nice idea HB, but can't be done in the Dom3 engine, because soldiers would always stop to attack every bit of palisade before moving on to fight the real threats.
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Old October 7th, 2008, 03:14 PM
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Default Re: Trample balance discussion

Well, don't forget, there will be arrows and spells raining down from the attackers' side as well-not to mention, this is designed to stop elephants, so likely, the other side is going to *have* elephants-remember, this is niche, and meant to be too expensive to be used for anything *other* than as a niche effect. If soldiers stop to destroy them, they might be slowed for a little while, but they're still destroying a very expensive, pretty fragile, hard to replace unit.
More valuable by far than the average PD unit. They're not destroying every spare bit of scrapwood on the field, like a bunch of mindless maniacs, they're destroying earth gems, and a mage's time.
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Old October 7th, 2008, 04:17 PM

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Default Re: Trample balance discussion

If it's a barricade it makes no sense. But if it's an "Elephant totem" or something, it could be justified I guess.
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Old October 7th, 2008, 04:20 PM
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Default Re: Trample balance discussion

Every unit is a "barricade" in some sense-some are just moving, fighting barricades. And I wouldn't mind if this one had some fighting ability, that's optional. The point is that a cheap-but not free, or good-size 6 summon would stop elephants from running rampant.

You could call it "Dumbo's last stop mini bar-and-grille" for all I care

Semantics seem to be a "barricade" here, anyway...
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