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October 7th, 2008, 12:19 AM
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Re: Trample balance discussion
Funnily enough, independent provinces containing elephants often contain slingers, as well.
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October 7th, 2008, 04:29 AM
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Re: Trample balance discussion
I think the only problem with sizing up creatures is that in every story or myth the creatures are all different sizes. I have books where dragons are huge and can crush an elephant by landing on it and there are others where dragons are smaller than horses. Golems can range in size as well from huge to tiny. I do agree there should be more than 6 sizes. Huh i kinda forgot where i was goin with this. nvm
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October 7th, 2008, 12:41 PM
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Re: Trample balance discussion
How do you suppose those ancient soldiers dealt with palisades that were in their way, other than to tear them down?
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October 7th, 2008, 12:46 PM
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Re: Trample balance discussion
Went around them.
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October 7th, 2008, 12:46 PM
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Re: Trample balance discussion
Well, if they were actual fortification stretching across the field, you'd tear them down. If there was just a block of palisades in the middle you'd go around them to get at the other soldiers.
I'm just envisioning the front rank breaking and the attacking army milling around trying to destroy the abandoned barricade while still having arrows and spells rained down on them.
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October 7th, 2008, 01:08 PM
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National Security Advisor
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Re: Trample balance discussion
Yeah, that's definitely what would happen.
It's a nice idea HB, but can't be done in the Dom3 engine, because soldiers would always stop to attack every bit of palisade before moving on to fight the real threats.
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October 7th, 2008, 03:14 PM
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Re: Trample balance discussion
Well, don't forget, there will be arrows and spells raining down from the attackers' side as well-not to mention, this is designed to stop elephants, so likely, the other side is going to *have* elephants-remember, this is niche, and meant to be too expensive to be used for anything *other* than as a niche effect. If soldiers stop to destroy them, they might be slowed for a little while, but they're still destroying a very expensive, pretty fragile, hard to replace unit.
More valuable by far than the average PD unit. They're not destroying every spare bit of scrapwood on the field, like a bunch of mindless maniacs, they're destroying earth gems, and a mage's time.
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Last edited by HoneyBadger; October 7th, 2008 at 03:17 PM..
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October 7th, 2008, 04:17 PM
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Re: Trample balance discussion
If it's a barricade it makes no sense. But if it's an "Elephant totem" or something, it could be justified I guess.
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October 7th, 2008, 04:20 PM
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Re: Trample balance discussion
Every unit is a "barricade" in some sense-some are just moving, fighting barricades. And I wouldn't mind if this one had some fighting ability, that's optional. The point is that a cheap-but not free, or good-size 6 summon would stop elephants from running rampant.
You could call it "Dumbo's last stop mini bar-and-grille" for all I care
Semantics seem to be a "barricade" here, anyway...
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Last edited by HoneyBadger; October 7th, 2008 at 04:25 PM..
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